- Posts: 349
Update 11/22/2014 5:15 PM - v3.3.5
8 years 11 months ago - 8 years 11 months ago #21
by Rajada
Update 11/22/2014 5:15 PM - v3.3.5 was created by Rajada
NOTE: This update is split into 3 parts
SPECIAL NOTES FOR MAPPERS:
In the Logos.utx texture file, 9 textures are un-editable due to being imported into a texture group with a space in the name (New Logos). These affected textures have been duplicate imported into a new texture group (NewLogos), and you should use these copies over those in New Logos. I will be phasing out the others through later updates.
If you wish to see detail and macro textures in-editor, you will need to edit your Nerf.ini file. Find WindowedRenderDevice and set it to OpenGLDrv.OpenGLRenderDevice
Revision 3.3.5: 11/22/2014 5:15 PM:
Maps:
*.nrf:
AR-Barracuda.nrf:
CTF-WeaponWar.nrf:
Nerf-Plaza.nrf:
PM-Anoxia.nrf:
PM-Champion.nrf:
PM-MorpheusRemix.nrf:
PM-TarydiumMineRemix.nrf:
RR-*.nrf:
System:
D3DDrv.dll:
OpenGlDrv.dll:
PM-BattleField.int:
PM-CanyonOutpost.int:
PM-Convoy.int:
No_X.int:
Engine.u:
NerfI.u:
No_X.u:
Textures:
*.utx:
SPECIAL NOTES FOR MAPPERS:
In the Logos.utx texture file, 9 textures are un-editable due to being imported into a texture group with a space in the name (New Logos). These affected textures have been duplicate imported into a new texture group (NewLogos), and you should use these copies over those in New Logos. I will be phasing out the others through later updates.
If you wish to see detail and macro textures in-editor, you will need to edit your Nerf.ini file. Find WindowedRenderDevice and set it to OpenGLDrv.OpenGLRenderDevice
Revision 3.3.5: 11/22/2014 5:15 PM:
Maps:
*.nrf:
- Phased out several bad logo textures.
AR-Barracuda.nrf:
- Fixed some lighting issues.
CTF-WeaponWar.nrf:
- Bots will now enter the Whomper challenge instead of getting stuck on the wall. However, you still probably shouldn't play this with bots.
Nerf-Plaza.nrf:
- Fixed a misplaced texture.
- Fixed the cut off author name.
PM-Anoxia.nrf:
- Fixed a few BSP issues.
- Fixed tiles in ruins area to not be so easy to get stuck on.
PM-Champion.nrf:
- Fixed some lighting issues.
PM-MorpheusRemix.nrf:
- Fixed a texture issue that caused ugly black aliasing on the floor tiles.
PM-TarydiumMineRemix.nrf:
- Fixed an issue with the secret area.
RR-*.nrf:
- Fixed a ton of texture / lighting inconsistencies in ready rooms.
System:
D3DDrv.dll:
- NAB D3D rendering updated! Thanks to Han ( coding.hanfling.de/launch/ ).
- Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.
- Z-fighting fixed with improved z-buffering.
OpenGlDrv.dll:
- NAB Open Gl rendering now works! Thanks to Han ( coding.hanfling.de/launch/ ).
- Detail texture support fixed. This option is toggleable if you don't like them. Many texture packs don't have detail textures, so you can turn this off if you don't like 1 or 2 textures having detail textures out of the whole level. I will be updating the other texture packs later to include appropriate detail textures.
PM-BattleField.int:
- Fixed a typo.
PM-CanyonOutpost.int:
- Fixed a typo.
PM-Convoy.int:
- Fixed a typo.
No_X.int:
- Added new mutator info.
Engine.u:
- Players can no longer move before the buzzer.
NerfI.u:
- Fixed a bug where spree messages might not fade out properly.
No_X.u:
- Added a new No Health Vials mutator to remove the +5 batteries.
- No Health mutator now also removes the +5 batteries.
Textures:
*.utx:
- Added detail textures to most default textures. Try them out with the new D3D renderer or new OpenGL renderer!
Last edit: 8 years 11 months ago by Rajada.
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