- Posts: 53
RPG Stats Suggestions
- Deep Freeze
- Topic Author
- Offline
- Platinum Member
Less
More
8 years 9 months ago #70
by Deep Freeze
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
RPG Stats Suggestions was created by Deep Freeze
I don't know if Rajada is still updating RPGStats, but here are a few new ideas if so:
-Foam Sprayer
Type: Wildfire
Rapid fires large blobs of pink foam that sticks to players and walls. Running through foam will damage a player slightly, and a direct hit from foam will do twice the damage. Because the foam is large, it will be easy to block a hallway or a bridge. Foam despawns in 10-20 seconds.
-Shielder
Type: WildFire, but looks like NerfCannon
Fires darts that can pierce players but do less damage than regular WildFire darts. Alt Fire will toggle on/off a forcefield around the player that will block 90% damage, but drains ammo at a rate of 8/second.
-Fishing Rod
Type: WildFire, but looks like HyperStrike
Rapidly (but slower than a WildFire) fires fish that are unaffected by gravity. Normally it fires piranhas that do medium damage, but there is a 10% chance each shot that it will be a shark, which does much greater damage. Alt fire casts the fishing rod, which can "fish" for enemies in water, and reel them in while doing considerable damage.
-Bass
Type: NerfCannon
Fires blasts of sound that causes a low-pitched sound and do fairly low damage but can knock a player several feet. Alt fire shoots a bass (the fish) that can flop around, and does fairly high damage.
-AntiVirus
Type: Pulsator
Creates a large firewall that can do 100 damage to enemies who step through, and lasts for 15 seconds. Reloads slowly. Alt fire shoots seeking orbs that do low damage, but have the effect of Ballzooka Goo on the target. Also renders the player wielding it immune to poison damage.
-Catapult
Type: NerfCannon
Fires boulders in an arc that do 40-50 damage, and bounce off walls. Alt fire shoots a flaming boulder that can catch enemies on fire, and explodes into flaming shrapnel on walls. Alt fire reloads even slower than normal fire.
-Foam Sprayer
Type: Wildfire
Rapid fires large blobs of pink foam that sticks to players and walls. Running through foam will damage a player slightly, and a direct hit from foam will do twice the damage. Because the foam is large, it will be easy to block a hallway or a bridge. Foam despawns in 10-20 seconds.
-Shielder
Type: WildFire, but looks like NerfCannon
Fires darts that can pierce players but do less damage than regular WildFire darts. Alt Fire will toggle on/off a forcefield around the player that will block 90% damage, but drains ammo at a rate of 8/second.
-Fishing Rod
Type: WildFire, but looks like HyperStrike
Rapidly (but slower than a WildFire) fires fish that are unaffected by gravity. Normally it fires piranhas that do medium damage, but there is a 10% chance each shot that it will be a shark, which does much greater damage. Alt fire casts the fishing rod, which can "fish" for enemies in water, and reel them in while doing considerable damage.
-Bass
Type: NerfCannon
Fires blasts of sound that causes a low-pitched sound and do fairly low damage but can knock a player several feet. Alt fire shoots a bass (the fish) that can flop around, and does fairly high damage.
-AntiVirus
Type: Pulsator
Creates a large firewall that can do 100 damage to enemies who step through, and lasts for 15 seconds. Reloads slowly. Alt fire shoots seeking orbs that do low damage, but have the effect of Ballzooka Goo on the target. Also renders the player wielding it immune to poison damage.
-Catapult
Type: NerfCannon
Fires boulders in an arc that do 40-50 damage, and bounce off walls. Alt fire shoots a flaming boulder that can catch enemies on fire, and explodes into flaming shrapnel on walls. Alt fire reloads even slower than normal fire.
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Please Log in or Create an account to join the conversation.
8 years 9 months ago - 8 years 9 months ago #71
by Rajada
Replied by Rajada on topic RPG Stats Suggestions
You should put all your previous ones from the older forums on here too (the ones in the archive tab). There were a lot I liked there, and when I do get to it I would like to be able to glance over your ideas again.
Last edit: 8 years 9 months ago by Rajada.
Please Log in or Create an account to join the conversation.
- Deep Freeze
- Topic Author
- Offline
- Platinum Member
Less
More
- Posts: 53
8 years 9 months ago #72
by Deep Freeze
Why would I do that if you can just go to the archives to look at them?
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Replied by Deep Freeze on topic RPG Stats Suggestions
Rajada wrote: You should put all your previous ones from the older forums on here too (the ones in the archive tab). There were a lot I liked there, and when I do get to it I would like to be able to glance over your ideas again.
Why would I do that if you can just go to the archives to look at them?
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Please Log in or Create an account to join the conversation.
8 years 9 months ago - 8 years 9 months ago #73
by Rajada
Replied by Rajada on topic RPG Stats Suggestions
I'd like to eventually phase out the archive, the forums would load faster with just one forum plugin being loaded. Whatever doesn't get transferred by the owners will eventually be moved over to this forum. It would make my job easier to have less to move. Up to you.
Last edit: 8 years 9 months ago by Rajada.
Please Log in or Create an account to join the conversation.
- Deep Freeze
- Topic Author
- Offline
- Platinum Member
Less
More
- Posts: 53
8 years 9 months ago #75
by Deep Freeze
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Replied by Deep Freeze on topic RPG Stats Suggestions
I'd rather not put them on this thread, so I made a separate thread in NAB in General for them.
Thought of more while I was doing this...
-Replicator
Type: Whomper
When fired, creates small metal boxes that move randomly and replicate themselves at a rate of 1 every 10 seconds per box. They can be destroyed by weapons and have 50-100 health each. If there are more than 15 boxes in an area, an explosion occurs, and all the boxes in the area are destroyed.
-Unsatisfied
Type: Ballzooka
Fires medium-damage darts that can pierce AND seek enemies. It is coded so that the darts do not re-seek enemies already hit.
-Saboteur
Type: NerfCannon
Produces a random RPGStats weapon with 3 good stats (no uniques), that when picked up by a player, will perform much worse than it's stats claim.
-Bug Zapper
Type: Secret Shot, but looks like NerfCannon
Cannot fire projectiles, but will electrocute enemies within a short radius.
-Dissipation
Type: Scattershot
Fires blue bursts of energy that initially do very high damage, but lose damage and increase in transparency the further they travel.
Cheater
Type: Whomper
Ammo cannot be refilled. When used, deletes itself and gives the user an amount of points depending on the gametype:
Greed: 2 Points
Last Man Standing, BotsVSPlayers, Last Stand: 1 Extra Life
All others (that I can think of): 3000 Points
-RandomKill
Type: Whomper
Deals 100 damage to a random enemy in the arena, whether you were aiming at them or not. Can be refilled, but only 1 ammo capacity.
-Whatever
Type: Sidewinder
Fires seeking disks that, when very close to target, have a chance to suddenly curve away at the last minute and seek another nearby player instead.
-Fun with Geometry
Type: Wildfire
Fires darts that, when they hit a player, gives them a node (small orb above them). If there are 3 nodes in the game, electric lines will arc between all nodes (even through walls) and drain the health of all noded players. More than 3 nodes can also be created and link (max 7), and drains health faster the more nodes there are. The only way to stop the effect of a node (but not remove it) is to be inside a WaterZone. Nodes decay after 30 seconds.
-Anchor Launcher
Type: TripleStrike
Fires grey rockets that, when they hit a player, will deal low damage and stick to them, decaying after 5 seconds. If the player is in a WaterZone, the rocket will take 30 seconds to decay, and weigh them down so they cannot swim upwards, causing them to take drowning damage.
-Lumberjack
Type: Scattershot
Fires throwing axes that deal medium damage. Alt fire is slow produces a large tree that falls away from the player, dealing 80 damage to players crushed under it.
-Blade Launcher
Type: Wildfire
Fires blades that stick to walls and do medium damage to players. Additionally, blades stuck to walls can damage players who brush past them. Blades decay after 15 seconds.
-Aimbotter
Type: HyperStrike
Can automatically aim at targets, but does less damage. Aims where the player pointed it if there are no enemies in sight.
-Paper or Plastic
Type: Scattershot
Fires paper bags that are fairly heavy, and do medium damage. Decays after 5 seconds. Alt fire inaccurately shoots plastic bags that do low damage but have a chance to stick on the target's head and do damage over time. Plastic bags decay after 60 seconds.
Thought of more while I was doing this...
-Replicator
Type: Whomper
When fired, creates small metal boxes that move randomly and replicate themselves at a rate of 1 every 10 seconds per box. They can be destroyed by weapons and have 50-100 health each. If there are more than 15 boxes in an area, an explosion occurs, and all the boxes in the area are destroyed.
-Unsatisfied
Type: Ballzooka
Fires medium-damage darts that can pierce AND seek enemies. It is coded so that the darts do not re-seek enemies already hit.
-Saboteur
Type: NerfCannon
Produces a random RPGStats weapon with 3 good stats (no uniques), that when picked up by a player, will perform much worse than it's stats claim.
-Bug Zapper
Type: Secret Shot, but looks like NerfCannon
Cannot fire projectiles, but will electrocute enemies within a short radius.
-Dissipation
Type: Scattershot
Fires blue bursts of energy that initially do very high damage, but lose damage and increase in transparency the further they travel.
Cheater
Type: Whomper
Ammo cannot be refilled. When used, deletes itself and gives the user an amount of points depending on the gametype:
Greed: 2 Points
Last Man Standing, BotsVSPlayers, Last Stand: 1 Extra Life
All others (that I can think of): 3000 Points
-RandomKill
Type: Whomper
Deals 100 damage to a random enemy in the arena, whether you were aiming at them or not. Can be refilled, but only 1 ammo capacity.
-Whatever
Type: Sidewinder
Fires seeking disks that, when very close to target, have a chance to suddenly curve away at the last minute and seek another nearby player instead.
-Fun with Geometry
Type: Wildfire
Fires darts that, when they hit a player, gives them a node (small orb above them). If there are 3 nodes in the game, electric lines will arc between all nodes (even through walls) and drain the health of all noded players. More than 3 nodes can also be created and link (max 7), and drains health faster the more nodes there are. The only way to stop the effect of a node (but not remove it) is to be inside a WaterZone. Nodes decay after 30 seconds.
-Anchor Launcher
Type: TripleStrike
Fires grey rockets that, when they hit a player, will deal low damage and stick to them, decaying after 5 seconds. If the player is in a WaterZone, the rocket will take 30 seconds to decay, and weigh them down so they cannot swim upwards, causing them to take drowning damage.
-Lumberjack
Type: Scattershot
Fires throwing axes that deal medium damage. Alt fire is slow produces a large tree that falls away from the player, dealing 80 damage to players crushed under it.
-Blade Launcher
Type: Wildfire
Fires blades that stick to walls and do medium damage to players. Additionally, blades stuck to walls can damage players who brush past them. Blades decay after 15 seconds.
-Aimbotter
Type: HyperStrike
Can automatically aim at targets, but does less damage. Aims where the player pointed it if there are no enemies in sight.
-Paper or Plastic
Type: Scattershot
Fires paper bags that are fairly heavy, and do medium damage. Decays after 5 seconds. Alt fire inaccurately shoots plastic bags that do low damage but have a chance to stick on the target's head and do damage over time. Plastic bags decay after 60 seconds.
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Please Log in or Create an account to join the conversation.
8 years 9 months ago #78
by Rajada
Sure thing, I remember really liking the Hive idea. Reminds me of the weapon in Borderlands 2 of the same name, and how it would be very useful in BVP matches. Give me a bit to read over things.
Replied by Rajada on topic RPG Stats Suggestions
Deep Freeze wrote: I'd rather not put them on this thread, so I made a separate thread in NAB in General for them.
Sure thing, I remember really liking the Hive idea. Reminds me of the weapon in Borderlands 2 of the same name, and how it would be very useful in BVP matches. Give me a bit to read over things.
Please Log in or Create an account to join the conversation.
Moderators: 8Bit_Architect