- Posts: 3
Reimplementiation of NAB Online?
8 years 6 months ago #356
by Dvorak
Reimplementiation of NAB Online? was created by Dvorak
Hey,
I recently rediscovered one of my childhood games, NAB. Unfortunately, it appears impossible to play online with others due to the master server being down. I am thinking of reverse engineering the way the NAB client interprets the communication from the server, in an effort to have a global NAB server that any user can connect to.
Obviously, the master server is hard coded in the program. Instead of modifying the exe directly, I was thinking of doing a simple hosts file redirect to a server. Said server will serve as a 'population server' and a NAB server. Of course, for this to work, people would have to do the hosts redirect (can be done in a .bat file easily.)
Would anyone like this? Has anyone any resources which may help? pcap capture of communication with the population server would be amazing.
I recently rediscovered one of my childhood games, NAB. Unfortunately, it appears impossible to play online with others due to the master server being down. I am thinking of reverse engineering the way the NAB client interprets the communication from the server, in an effort to have a global NAB server that any user can connect to.
Obviously, the master server is hard coded in the program. Instead of modifying the exe directly, I was thinking of doing a simple hosts file redirect to a server. Said server will serve as a 'population server' and a NAB server. Of course, for this to work, people would have to do the hosts redirect (can be done in a .bat file easily.)
Would anyone like this? Has anyone any resources which may help? pcap capture of communication with the population server would be amazing.
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8 years 6 months ago #357
by Rajada
Replied by Rajada on topic Reimplementiation of NAB Online?
This has already been done by the Unreal community. In fact, it's even easier than you suggest. The fix is implemented in the Community Pack, and Ini Patcher utility. Basically, the traffic is redirected to a new master server.
Check it out here:
www.nerfarena.net/index.php/downloads/do...munity-pack-3-3-full
By the way, do you have programming experience as your post suggests?
Check it out here:
www.nerfarena.net/index.php/downloads/do...munity-pack-3-3-full
By the way, do you have programming experience as your post suggests?
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8 years 6 months ago #358
by Dvorak
Replied by Dvorak on topic Reimplementiation of NAB Online?
Okay, I had no clue that was implemented in the community pack. I figured that it was only textures and maps.
Yes, I have several years of experience.
Yes, I have several years of experience.
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8 years 6 months ago #359
by Rajada
Replied by Rajada on topic Reimplementiation of NAB Online?
Yeah, right now I'm working on an even better version of our Community Pack, but I am looking for some programmers to help make a new version of the auto-update utility, hence why I asked.
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8 years 6 months ago #360
by Dvorak
Replied by Dvorak on topic Reimplementiation of NAB Online?
Let me mess with the community pack a bit. How would you prefer to communicate?
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8 years 6 months ago #361
by Rajada
Replied by Rajada on topic Reimplementiation of NAB Online?
If you have a Skype: find me at rajada.nab
By the way, welcome to the community, I'm the current manager of this site, so if you have any questions, I'm your guy.
By the way, welcome to the community, I'm the current manager of this site, so if you have any questions, I'm your guy.
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