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BossFight
- Deep Freeze
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7 years 9 months ago #397
by Deep Freeze
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
BossFight was created by Deep Freeze
This site seems pretty inactive, but I have finally invented a mutator that is similar to my original "LevelUp" idea. (Procrastinated for over 2 years, made it in under 3 hours. -_-)
BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)
With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.
The .u and .int files are in the attachments.
BossFight is similar to Vampire, except for these differences:
1. Gained health is reduced based on the health you already have.
2. Health cap is 2000.
3. Pawn size is affected by their health.
4. Affects bots as well as players. (I think this is a glitch in Vampire, though.)
With this mutator, you can snipe bots to eventually grow into a giant, take on an enemy boss with teammates, and watch your enemies shrink to a pitiful size as you chip away at their health.
The player resizing is strange sometimes (not reset by respawning, etc), but the rest of it seems to work fairly well.
The .u and .int files are in the attachments.
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.

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