Game won't start on Windows 10 x64

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1 year 11 months ago #691 by Raito
Ok, I will check that too if the problem persist with the new installation from different iso, thanks

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1 year 11 months ago #693 by jay
Have you thought about bundling the entire game into the CP, along with all the updates, so you basically just download, install, and play?

Also, at this point, is there any reason to include the "lower quality maps"? Why not just release a single CP, and cull those old maps that nobody want's to play at this point?

Just a thought.

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1 year 11 months ago #694 by Rajada
I'm not 100% sure if it is entirely possible to patch the game without it being ran once on the target system, so making it an install and play thing might not work. That said, I'm a few days away from releasing a significantly re-organized version of the CP and updater that would be a first step towards a standalone installer if it is possible.

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1 year 11 months ago - 1 year 11 months ago #695 by jay
You can simply copy the Atari folder to a new system, and execute the Nerf.exe and it will run.

If you want to create the file associations, (i.e. clicking on a .NRF file will open it with nerf.exe), you can set those in the installer. There's really no reason why you couldn't just bundle the few odd files which you don't already bundle.

Looks like it's a registry entry:
learn.microsoft.com/en-us/previous-versi...&redirectedfrom=MSDN

nsis.sourceforge.io/File_Association

It would just be very convenient to download one exe, install it, and be done.
Last edit: 1 year 11 months ago by jay.

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1 year 11 months ago #696 by Rajada
Well yes and no. If you're talking about a vanilla, untouched install, just copying it over is insufficient. The .ini files have to be generated by the application, and then those .inis have to be patched to restore multiplayer and fix a few other features. I can put all the non ini files into the updater, and with enough time and updates it might eventually come to that just from updates alone, but it wouldn't remove the necessity of running the game once before patching the ini... at the moment at least. I have some plans to get around this limitation soon for the CP 3.7.

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