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I want to get to know.... Rajada
- Solid_Snake1998
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9 years 2 months ago #152
by Solid_Snake1998
...© and ® , maybe ™?
Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
I think he's right deep freezer, coding is not easy. I tried once but gave up on it.....
...© and ® , maybe ™?
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9 years 2 months ago #153
by Rajada
Replied by Rajada on topic I want to get to know.... Rajada
Well I was referring to my revised design, but true of coding too.
The idea behind the new design is to not replicate the one giant glob lava that it used to be and give it decent liquid physics to spray the lava. Additionally, it will cool and decay, and cause burning.
The idea behind the new design is to not replicate the one giant glob lava that it used to be and give it decent liquid physics to spray the lava. Additionally, it will cool and decay, and cause burning.
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9 years 2 months ago #154
by Solid_Snake1998
...© and ® , maybe ™?
Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
similarly to real lava am I right? what if it cooled and hardened though too? it would be a cool idea for maybe an alt. fire to turn the lava projections into solid mass?
...© and ® , maybe ™?
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9 years 2 months ago - 9 years 2 months ago #155
by Deep Freeze
Then what is that supposed to mean? Does it create a polygon of liquid lava that molds itself to the surrounding level geometry, gradually expanding and lowering? Does it create an expanding splash effect around the hit, causing a ring of lava? Is it hundreds of tiny projectiles that fill spaces and run down sloped surfaces? Does it scatter droplets of lava that can flow together to make larger ones? Does the ball of lava split into drops on hit?
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Replied by Deep Freeze on topic I want to get to know.... Rajada
Rajada wrote: give it decent liquid physics to spray the lava.
Then what is that supposed to mean? Does it create a polygon of liquid lava that molds itself to the surrounding level geometry, gradually expanding and lowering? Does it create an expanding splash effect around the hit, causing a ring of lava? Is it hundreds of tiny projectiles that fill spaces and run down sloped surfaces? Does it scatter droplets of lava that can flow together to make larger ones? Does the ball of lava split into drops on hit?
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.

Last edit: 9 years 2 months ago by Deep Freeze.
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9 years 2 months ago #156
by Rajada
Replied by Rajada on topic I want to get to know.... Rajada
Well I wouldn't know, I haven't made it yet, and I often make design choices sporadically based on how the iterations feel as I make them.
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9 years 2 months ago #157
by Deep Freeze
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.
Replied by Deep Freeze on topic I want to get to know.... Rajada
Then don't assume it will be so complicated if you don't know how it will be made yet.
Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels.

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