I want to get to know.... Rajada

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8 years 10 months ago #152 by Solid_Snake1998
I think he's right deep freezer, coding is not easy. I tried once but gave up on it.....

...© and ® , maybe ™?

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8 years 10 months ago #153 by Rajada
Well I was referring to my revised design, but true of coding too.

The idea behind the new design is to not replicate the one giant glob lava that it used to be and give it decent liquid physics to spray the lava. Additionally, it will cool and decay, and cause burning.

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8 years 10 months ago #154 by Solid_Snake1998
similarly to real lava am I right? what if it cooled and hardened though too? it would be a cool idea for maybe an alt. fire to turn the lava projections into solid mass?

...© and ® , maybe ™?

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8 years 10 months ago - 8 years 10 months ago #155 by Deep Freeze

Rajada wrote: give it decent liquid physics to spray the lava.


Then what is that supposed to mean? Does it create a polygon of liquid lava that molds itself to the surrounding level geometry, gradually expanding and lowering? Does it create an expanding splash effect around the hit, causing a ring of lava? Is it hundreds of tiny projectiles that fill spaces and run down sloped surfaces? Does it scatter droplets of lava that can flow together to make larger ones? Does the ball of lava split into drops on hit?

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O
Last edit: 8 years 10 months ago by Deep Freeze.

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8 years 10 months ago #156 by Rajada
Well I wouldn't know, I haven't made it yet, and I often make design choices sporadically based on how the iterations feel as I make them.

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8 years 10 months ago #157 by Deep Freeze
Then don't assume it will be so complicated if you don't know how it will be made yet.

Discovered the UT99 Assault maps...so THAT'S why there's a bunch of weird movers that don't do anything in some NAB levels. o.O

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