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I want to get to know.... Rajada
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9 years 1 month ago #271
by Solid_Snake1998
What's up, Deep Freeze?
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Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
Deep Freeze wrote: -_-
What's up, Deep Freeze?

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9 years 1 month ago #275
by Solid_Snake1998
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Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
1. How does the aspect of a misses rajada sound to you? (Your wife for story use)
2. Do you think A lot more voicework and more cutscenes + player interactivity would be good for INF2?
3. Do you think Boofer is bad guy material?
4. do you think G-MO should die?
5. What if your characters had children that were kept secret the whole tim in INF1?
2. Do you think A lot more voicework and more cutscenes + player interactivity would be good for INF2?
3. Do you think Boofer is bad guy material?
4. do you think G-MO should die?
5. What if your characters had children that were kept secret the whole tim in INF1?
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9 years 1 month ago #276
by Solid_Snake1998
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Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
IN RELATION TO Q5.
Or at least one of the characters? like G-MO maybe? (would yaamahaaaa count as a progressive story character?)
Or at least one of the characters? like G-MO maybe? (would yaamahaaaa count as a progressive story character?)
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9 years 1 month ago - 9 years 1 month ago #277
by Rajada
Replied by Rajada on topic I want to get to know.... Rajada
1. Errr, no Rajada is too unstable and egocentric for a relationship.
2. I have no idea what you could possibly mean. What does player interactivity constitute? Equally notable that Infiltration had no "cutscenes" (okay with the exception of the start and end of the game) as a cutscene is usually a "cut" away to a scene outside the experience of the main character. That is to say, you are no longer viewing the experience through his eyes, and rather through some camera. I don't think Infiltration had anything like this, mainly because I find cutscenes immersion breaking.
3. No. Boofer is way too laid back.
4. No. He's a fun character, why kill off the main intrigue?
5. No. The whole idea behind Infiltration was that it was intended to be a parody of 80's cop action movies. If you're going to make something so radically different, I implore you to consider making it your own idea. Frankly, I doubt your vision of Infiltration matches with mine. Though I will say I wish I had pulled a few Yaaamaaahaaa jokes in it.
2. I have no idea what you could possibly mean. What does player interactivity constitute? Equally notable that Infiltration had no "cutscenes" (okay with the exception of the start and end of the game) as a cutscene is usually a "cut" away to a scene outside the experience of the main character. That is to say, you are no longer viewing the experience through his eyes, and rather through some camera. I don't think Infiltration had anything like this, mainly because I find cutscenes immersion breaking.
3. No. Boofer is way too laid back.
4. No. He's a fun character, why kill off the main intrigue?
5. No. The whole idea behind Infiltration was that it was intended to be a parody of 80's cop action movies. If you're going to make something so radically different, I implore you to consider making it your own idea. Frankly, I doubt your vision of Infiltration matches with mine. Though I will say I wish I had pulled a few Yaaamaaahaaa jokes in it.
Last edit: 9 years 1 month ago by Rajada.
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9 years 1 month ago #278
by Solid_Snake1998
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Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
Hey, i never said that there WAS going to be children in it, it was a hypothetical question. In order for any project to be good there has to be questions asked, feedback recieved, asking questions of possible material or inspiration, etc.
And as far as player interactivity? breaking the 4th wall is my main goal. So lets say theres an environmental puzzle right? and theres no tutorial or explaination whatsoever, what do you think the player will be forced to do?
And as far as player interactivity? breaking the 4th wall is my main goal. So lets say theres an environmental puzzle right? and theres no tutorial or explaination whatsoever, what do you think the player will be forced to do?
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9 years 1 month ago - 9 years 1 month ago #279
by Solid_Snake1998
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Replied by Solid_Snake1998 on topic I want to get to know.... Rajada
Ok in a nutshell... as an example, in one of the chapters of my story (I hope makes it INTO the sequel) i am in an underground hangar with experimental aircraft, so above this huge area is a catwalk that leads to a door, but the door is locked electronically by code but the code shows up on the control panel on the side of the door that says: ZDHVDU
Now tell me, what type of code did i use? how is this going to be decoded?
Are you seeing something here?
Note: Sorry about the code typo, i corrected my code mispelling.
Now tell me, what type of code did i use? how is this going to be decoded?
Are you seeing something here?
Note: Sorry about the code typo, i corrected my code mispelling.
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Last edit: 9 years 1 month ago by Solid_Snake1998.
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