Discussing ideas for a Nerf Arena Blast single player campaign

More
6 years 10 months ago - 5 years 2 weeks ago #575 by nimmoisa000
Ok, I'll replace the grenade with a disk blaster and succor for the Sidewinder from Arena Blaster

here's one of the replacement weapon for the Echenda Grenade
Zinger DCS-15 (Disk Clip System)
Description: If the Sidewinder had a "top-secret" counterpart, then the Zinger DCS-15 would be that blaster, firing special Mini-Discs that can explode with small, electromagnetic Scatter Pellets going in all directions.
Game Description: A Nerf blaster bound to the replace the Sidewinder currently already in use, what makes the Zinger special is that its special Mini-Discs can deal more damage and it's alt-fire keeps the player guided disk but adds a twist to it: the disk will explode with a Scatter Pellet payload that goes in all directions, damaging those around the blast.
Primary Fire: Fires an upgraded Mini-Disk, which deals twice the damage as it's predecessor
Damage: 40
Secondary Fire: Fires a player guided exploding, Scatter Pellet-packed Mini-Disc it is triggered when it hits a wall, player or enemy Klepton, it can also explode in mid-air as well as it's payload if clicked, the Scatter Pellets will go towards where the camera is pointed at
Damage: 200 base 10 per Scatter Pellet (300 if all Scatter Pellets connect)
Trivia: The Zinger's appearance will resemble the real-life Nerf Vortex Revonix360.

here's another weapon that could replace the grenade

B.O.B Drone

Description: The token "Soul Cube" weapon the B.O.B Drone was designed by Jackle to be a defender and preserver of Nerf but the Kleptons had captured it and has been trying to reverse engineer its capabilities
Game Description: A highly classified Nerf project Bob was to be the defender and preserver of Nerf until it suddenly went missing, according to some scientists the user can have the B.O.B Drone in two modes: Attacker Mode where it's rumored to harbor a highly experimental EMP Pulse Wave or Defender Mode where it displays it's Nerf weaponry and fights alongside you, however, the player has to shut down three Klepton robots for it to be used.
Primary Fire: Attacker Mode; the B.O.B Drone displays it's highly experimental EMP Pulse Wave goes after the toughest Klepton
Damage: 1000 Base 500-1 blast radius (1500 total)
Secondary Fire: Defender Mode; the B.O.B Drone
Damage: 200 base 10 per Scatter Pellet (300 if all Scatter Pellets connect)

The Powerups
As well as blaster there are also powerups, from ammo packs to electro-armor to special abilities.
In the campaign, powerups will work very differently than in Arena Blast.
For starters, you can activate a certain power up for a set duration, you (the player) can also deactivate said power up and save it to use for a later time (like a massive wave of lower-tier enemies, fighting a big wave of higher-tier enemies or for boss fights).
Picking up multiple powerups can stack the length of said power-up. Some pickups are used instantly (like ammo and health) and some are part of the player (such as the Electro-Suit)

Ammo
Scatter Shells: Ammunition for both the Scattershot SG-1 and the Super Scattershot SG-2, comes in a small pack of 10, a medium pack of 20, and an ammo case of 50.
Normally the player can carry up to 100 Scatter Shells at a time
With the Nerf Bandolier, the ammo cap is upgraded to 200 Scatter Shells at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 400 Scatter Shells at a time

Clip System Nerf Darts: Ammunition for The Spartan CS-50.
it comes in a pack of 25, 50 or an ammo case of 100.
Normally the player can carry up to 200 Clip System Nerf Darts at a time
With the Nerf Bandolier, the ammo cap is upgraded to 400 Clip System Nerf Darts at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 600 Clip System Nerf Darts at a time

Magnum Darts: Ammunition for the Semperfire RF-100, it comes in packs of 50, 100, and ammo cases of 200.
Normally the player can carry up to 400 Magnum Darts at a time
With the Nerf Bandolier, the ammo cap is upgraded to 800 Magnum Darts at a time
With the Nerf Ammo Pack, that ammo cap is upgraded to 1200 Magnum Darts at a time

Echidna Shock/SX Grenade: The token "grenade/rocket ammo" for the Hammerhead GL-1 comes in a pack 5 or an ammo case of 25
Normally the player can carry up to 50 Echidna Shock/SX Grenades at a time
With the Nerf Bandolier, the player can carry up to 100 Echidna Shock/SX Grenades at a time
With the Nerf Ammo Pack, the player can carry up to 150 Echidna Shock/SX Grenades at a time

Liquid Foam Balls: The token "cells" for the Liquid Foam Ball Hyperblaster comes in packs of 25, 50 and 100 it can also come in a case of 150.
Normally the player can carry up to 200 Liquid Foam Balls at a time
With the Nerf Bandolier, the player can carry up to 400 Liquid Foam Balls at a time
With the Nerf Ammo Pack, the player can carry up to 600 Liquid Foam Balls at a time

Rubber Tipped Rockets: the token "railgun slugs" for the
Normally the player can carry up to 50 Rubber Tipped Rockets at a time
With the Nerf Bandolier, the player can carry up to 100 Rubber Tipped Rockets at a time
With the Nerf Ammo Pack, the player can carry up to 150 Rubber Tipped Rockets at a time

Klepo-X Power Cells: The token "Whomper Battery/Cells" the Klepto-X cells powers the Whomper 10K comes in sets of 50, 100, and 150.
Normally the player can carry up to 300 Klepo-X Power Cells at a time
With the Nerf Bandolier, the player can carry up to 600 Klepo-X Power Cells at a time
With the Nerf Ammo Pack, the player can carry up to 900 Klepo-X Power Cells at a time

Trivia: Klepo-X is a pun on Morph-X from the upcoming season of Power Rangers titled: Power Rangers Beast Morphers; it's even a parody of Morph-X as it's the Klepton's main power source that they mine from their home planet. It also powers their infrastructure and their spaceships

Powerups

Battery:
Function; The token "stimpack" it heals the player five health, and go up to the maximum of 400 health

Double Damage
Function: When active, it allows the player to deal double damage for five minutes (300 seconds) it also makes the player and their Nerf blaster glow transparent yellow-orange.
Game Description: Dobles the damage for five minutes, can be switched off to save for later use.

Double Fire Rate
Function: Doubles the fire rate of all blasters., this can work in conjunction with Double and Quad Damage

Electro-Suit Charger
Function: Charges up the player's Electro-Suit, their token "energy shields" Comes in four sizes 25, 50, 100, (a full charge) and 200 overcharge batteries
Game Description: Charging stations are seen throughout the Klepton homeworld, while it uses Klepo-X energy it can be converted into shield energy for the Eletro-Suit.

Electro-Suit
Function: When charged up the player absorbs all enemy damage and has an energy capacity of two hundred points, the Eletro-Shield's successor, which has to be ditched for a new one, this one is rechargeable.
Game Description: Created by Mr. Fish from top-secret Nerf technology, he was able to create three Eletro-Suits for the Nerf Jr. team. Experimental shield recharging technology could revolutionize Nerf Arena should Nikki Tache, Manny Sliva, and Taro Wada come back from the Klepton homeworld, victorious as "the Eletro-Shield's successor."
Trivia: The electro-suit's appearance will resemble the suits from Power Rangers Beast Morphers (without the helmets) as well as the HEV suit from Half-Life.

Invincibility
Function: Renders the player completely indestructible for 2.5 minutes.

Klepton Scanner
Function: When active, it reviles the Klepton's positions, enemy type, their threat level (from 1 [the lowest] to 10 [the highest]), how much health they have, and what blaster(s) that are best, recommended and not recommended against said Klepton

Mega Jump
Function: when activated it allows the player to jump much higher than normal. Lasts for about two minutes can be switched off to save power.

Mega Power
Function: Gives the player an extra 100 health points. It can go all the way to 400 health points maximum and not any further than that.
Trivia: a reference to X-Com Enforce when the player's health is fully upgraded to its maximum of 400.

Mega Speed
Function: When activated it allows the player to run much faster than normal. It lasts for 30 seconds.

Nerf Bandolier
Function: Doubles all maximum ammo capacity of the normal capacity.

Nerf Ammo Pack
Function: Triples all maximum ammo capacity of the normal capacity, doesn't stack with the Nerf Bandolier.

Power Boost
Function: The token "adrenaline" powerup it instantly heals you and permanently upgrades you're capacity by five energy points and can be upgraded to 200 max

Quad Damage:
Function: When active, it allows the player to deal four times the damage (quadruples) for five minutes it also makes the player and their Nerf blaster glow transparent light blue-purple. A reference to Quake games.

Description: An enhanced version of Doble Damage, quad damage multiplies your damage output to four times the normal damage can be switched off like it's double damage counterpart.

SuitPowerPlus
Function: Heals the player, comes in three sizes, 10, 25 and 50

Blue Key Card
Function: Unlocks doors that require a Blue Key Card used to get into secure areas and as part of objective completion.
Green Key Card
Function: Unlocks doors that require a Green Key Card that's used to get into secure areas that have a higher clearance than the Blue Key Card
Yellow Key Card
Function: Unlocks doors that require a Yellow Key Card that's used to get into restricted areas that have higher clearance than the Blue and Green Key Cards
Orange Key Card
Function: Unlocks doors that require an Orange Key Card that's used to get into restricted areas
Red Key Card
Function: Unlocks doors that require a Red Key Card, used to get into a highly restricted area.
Purple Key Card
Function: Unlocks doors that require a Purple Key Card, this acts as the second-highest keycard clearance; used to get into top-secret science labs and areas where lower Key Cards cannot go
Gold Key Card
Function: Unlocks doors that require a Gold Key Card, it can also unlock doors that require lower clearance cards as well that gains complete and unrestricted access to the robot palace this also unlocks huge secrets like a room with an early unlock blaster and extra ammo

So, what are you're thoughts on these pickups? As a mod designer, I would like your feedback, as well as the replacement weapon for the Echidna Shock/SX Grenade as a weapon.
Last edit: 5 years 2 weeks ago by nimmoisa000.

Please Log in or Create an account to join the conversation.

More
6 years 10 months ago #576 by Rajada
I know pickups have the code from Unreal that allows you to "select" and "use" them on demand, as well as having the keybindings for it. Just not sure if the default HUD has the code to render the "inventory strip". If it were me, I'd be making this mod on the beta branch of NAB, because there's a lot of features in that version that make modding easier.

You don't have to throw out the grenade idea, but as for your powerups (and even a few of your guns) I'd say they sound a bit overpowered for NAB unless you're going to give enemies crazy amounts of health. Powerups specifically... stacking up to 3 minutes is pretty insane, especially for invincibility, damage amps, etc... Powerups where you can't opt out of the effect shouldn't last so long. Imagine having 3 minutes of megaspeed when you need to go slowly due to a narrow walkway.


I think what you need to do is play around with some of the current singleplayer stuff in the CP and get an idea for the pacing and relative power of the items and re-think how powerful you're making the player. Maybe remove a few of the redundant items (like, do you really need three different armor powerups?). And maybe if you really go ahead with this, I can throw you a few songs to use as a custom soundtrack (WIP example follows).

infiltrate.nerfarena.net/secrets/Robot.mp3

Like NAB? Want to thank me for the maps mods and more?
Tip me
...©

Please Log in or Create an account to join the conversation.

More
6 years 10 months ago - 6 years 10 months ago #577 by nimmoisa000
You know I'll re-think the pacing and I'll come back when I re-thoght what I plan to do.
Last edit: 6 years 10 months ago by nimmoisa000.

Please Log in or Create an account to join the conversation.

More
6 years 10 months ago - 6 years 10 months ago #581 by nimmoisa000
Good news, I think on how my project could come to the light of reality it can be our community project if we're up for it. I could comb the network, to see if anyone remembers "Nerf Jr. Foam Blaster: Attack of the Kleptons!" fondly enough and see if they would like a continuation in the story, and if some of the users have game development skills and would like to volunteer their skills and effort into making this idea a reality. I for one am willing to learn the skills needed, I can even help keep an eye on the progress level.
Last edit: 6 years 10 months ago by nimmoisa000.

Please Log in or Create an account to join the conversation.

More
6 years 9 months ago - 5 years 2 weeks ago #590 by nimmoisa000
Hmm, I see what you mean.

Here's a rundown of the playable characters the enemies and difficulty settings.

Nerf Junior ("Easy" difficulty setting)
Game Description: The Nerf Junior difficulty setting is Meant for little kids, grandmas, people on the Spectrum or Schwarzenegger wannabes.

Amature Pro ("Medium" difficulty setting)
Game Description: Most gamers should start Nerf Jr. Foam FIghters: Kleptons Strike Back on the Amature Pro

Super Nerf Pro ("Hard" difficulty setting)
Game Description: Veteran gamers like the guys down in Epic Games they play the Super Nerf Pro and you should too...once you're ready to face the music that is.

Mega Nerf ("Nightmare" difficulty setting)
Game Description: This mode is reserved for those looking for a real challenge, or who wishes to be a real Schwarzenegger.

Playable Characters

Nikki Tache
Starting Health: 100
Starting Blaster(s): Liquid Foam Blaster, Scattershot SG-1, Spartan CS-50 ([Scattershot SG-1 has half it's starting ammo and Spartan CS-50 has one-quarter of its ammo] only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Taro Wada
Starting Health: 150
Starting Blaster(s): Liquid Foam Blaster, Super Scattershot SG-2 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels), Semperfire RF-200 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Hammerhead GL-1 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Manny Silva
Starting Health: 125
Starting Blaster(s): Spartan CS-50 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Liquid Foam Ball Hyperblaster (only on the "Nerf Junior" and "Mega Nerf" difficulty levels) Hyperstrike RG-10 (only on the "Nerf Junior" and "Mega Nerf" difficulty levels)

Enemies
Blaster Beetle
Description: Weakest of the Kleptons, armed only with a blaster's arm
Health: 20
Attack 1: Blaster Arm
Damage: 5
Player Death Message
Nikki/Taro/Manny has been blasted by a Blaster Beetle

Scattershot Beetle
Description: This Beetle packs a punch with a Scattershot
Health: 30
Attack 1: Scattershot Blast
Damage: 25
Player Death Message
Nikki/Taro/Manny has been disrupted by a Scattershot Beetle

Laser Beetle
Description: Meaner than the one above and is armed with a laser cutter that'll drain your energy in no time.
Health: 40
Attack 1: Laser Beam
Damage: 4-12
Player Death Message
Nikki/Taro/Manny has been turned to ash by a Laser Beetle

Elite Beetle
Description: These blue beetles have all the weapons of their predecessors and have upgraded armor
Health: 50
Attack 1: Blaster Arm
Damage: 5
Attack 2: Scattershot Blast
Damage: 25
Attack 3: Laser Beam
Damage: 4-12
Player Death Message
Nikki/Taro/Manny has been blasted by an Elite Beetle (Blaster Arm)
Nikki/Taro/Manny has been disrupted by an Elite Beetle (Scattershot)
Nikki/Taro/Manny has been turned to ash by an Elite Beetle (Laser Beam)

Magnetar
Description: These robots use a magnet to pull in their intended target then they use said management to clobber them
Health: 50
Attack 1: Magnet Pull
Damage: 10
Attack 2: Magnet Clobber
Damage: 15
Player Death Message
Nikki/Taro/Manny has just learned magnetic physics the hard way by a Magnetar (Magnet Pull)
Nikki/Taro/Manny has been clobbered by a Magnetar (Magnet Clobber)

Klepton Flyer
Description: a purple flying robot armed with a blaster and can clobber the player with it
Health: 60
Attack 1: Blaster
Damage: 1
Attack 2: Clobber
Damage: 5
Player Death Message
Nikki/Taro/Manny has been blaster by a Klepton Flyer (Blaster)
Nikki/Taro/Manny has been clobbered by a Klepton Flyer (Clobber)

Klepton Wheeler
Description: A two-wheeled Klepton that is armed with dual blasters and arm-mounted Scattershot
Health: 75
Attack 1: Blaster
Damage: 5x4 (20)
Attack 2: Scatter Blast
Damage: 25
Player Death Message
Nikki/Taro/Manny has been blaster by a Klepton Wheeler (Blaster)
Nikki/Taro/Manny has been disrupted by a Klepton Wheeler (Scatter Blast)

Klepton Grunt
Description: Biped, human-like Kleptons that wields a laser chaingun as on it's the right arm
Health: 100
Attack 1: Laser Chaingun
Damage: 3
Attack 2: Club
Damage: 5-10
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by a Klpeton Grunt (Laser Chaingun)
Nikki/Taro/Manny has been clobbered by a Klpeton Grunt (Club)

Elite Klepton Grunt
Description: An improved version of the Grunt, with an upgraded laser chaingun and a claw swipe
Health: 125
Attack 1: Upgraded Laser Chaingun
Damage: 5
Attack 2: Claw Swipe
Damage: 10-15
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by an Elite Grunt (Upgraded Laser Chaingun)
Nikki/Taro/Manny has been claw murdered by an Elite Grunt (Claw Swipe)

Beta-Class Klepton Grunt
Description: Bigger and worse than the Elite Grunt, with an advanced laser chaingun, bomb launcher, and a devastating energy ball blaster
Health: 150
Attack 1: Advanced Laser Chaingun
Damage: 7
Attack 2: Bomb Launcher
Damage: 25
Attack 3: Energy Ball Blaster
Damage: 50
Player Death Message
Nikki/Taro/Manny has been pumped full of lasers by a Beta-Class Grunt (Advanced Laser Chaingun)
Nikki/Taro/Manny tried to defuse Beta-Class Grunt's bomb (Bomb Launcher)
Nikki/Taro/Manny has been obliterated by Beta-Class Grunt's Energy Ball Blaster (Energy Ball Blaster )

Klepton Blaster
Description: This Kleption robot has a good assortment of weapons at his disposal
Health: 175
Attack 1: Machine Blaster
Damage: 2
Attack 2: Rocket Launcher
Damage: 20x4 (60)
Player Death Message
Nikki/Taro/Manny has been machine blasted by a Klepton Blaster (Machine Blaster)
Nikki/Taro/Manny was blown halfway across the planet by a Klepton Blaster's rockets (Rocket Launcher)

Klepton Technician
Description: These robots have a more blase, mechanical arm and a shock prod
Health: 200
Attack 1: Blaster
Damage: 1
Attack 2: Mechanical Arm Swipe
Damage: 6x2 (12)
Attack 3: Shock Prod
Damage: 16
Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Technician (Blaster)
Nikki/Taro/Manny has been clawed on by a Klepton Technician (Mechanical Arm Swipe)
Nikki/Taro/Manny has been cattle fried by a Klepton Technician (Shock Prod)

Beetle Maniac
Description: The Beetle Maniac makes Wakko Warner (and his sibs Yakko and Dot) look lousy and it even gives Cujo a run of his money.
Health: 240
Attack 1: Claw Swipe
Damage: 10-20
Attack 2: Electric Stun
Damage: 10-20
Player Death Message
Nikki/Taro/Manny has been claw-murdered by a Beetle Maniac (Claw Swipe)
Nikki/Taro/Manny has been electro stunned by a Beetle Maniac (Electric Stun)

Klepton Medic
Description: This Klepton can reboot shut down Kleptons in the field and is armed with a blaster that can do damage.
Health: 300
Attack 1: Blaster
Damage: 2
Attack 2: Reboot
Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Medic (Blaster)

Klepton Medic Commander
Description: Watch out for this Klepton, with an upgraded blaster and its repair, this Klepton can spawn in robots a
Health: 350
Attack 1: Upgraded Blaster
Damage: 4
Attack 2: Reboot
Attack 3: Spawn Robot(s)

Difficulty Key

NJ (Nerf Junior)
AP (Amature Pro)
SNP (Super Nerf Pro)
MN (Mega Nerf)

List of monsters Klepton Medic Commander can spawn

Blaster Beetle (NJ, AP, SNP, MN)
Scattershot Beetle (NJ, AP, SNP, MN)
Laser Beetle (NJ, AP, SNP, MN)
Elite Beetle (NJ, AP, SNP, MN)
Klepton Technician (NJ, AP, SNP, MN)
Magnetar (AP, SNP, MN)
Klepton Flyer (AP, SNP, MN)
Klepton Wheeler (AP, SNP, MN)
Klepton Grunt (AP, SNP, MN)
Elite Klepton Grunt (AP, SNP, MN)
Beta-Class Klepton Grunt (SNP, MN)
Klepton Blaster (SNP, MN)
Beetle Maniac (SNP, MN)
Klepton Medic (SNP, MN)
Klepton Gladiator (SNP, MN)
Klepton Beta-Class Gladiator (MN)
Klepton Tank (MN)
Beta-Class Klepton Tank (MN)
Klepton Tank Commander (MN)
Beta-Class Klepton Tank Commander (MN)

Player Death Message
Nikki/Taro/Manny has been blasted by a Klepton Medic Commander (Upgraded Blaster)

Klepton Gladiator
Description: a hulking robot with two heavy mechanical legs a shoulder-mounted Plasma Bolt Launcher, and a big claw arm
Health: 400
Attack 1: Plasma Bolt
Damage: 50
Attack 2: Claw Arm Bash
Damage: 25x2 (50)
Player Death Message
Nikki/Taro/Manny has been railed by a Klepton Gladiator (Plasma Bolt)
Nikki/Taro/Manny has been tangled and torn up by a Klepton Gladiator (Claw Arm Bash)

Beta-Class Klepton Gladiator
Description: An upgraded Klepton Gladiator this one sport an upgraded Plasma Bolt that will completely disable you're Energy Pack if you're not careful
Health: 550
Attack 1: Improved Plasma Bolt
Damage: 50x2 (100)
Attack 2: Claw Arm Bash
Damage: 25x2 (50)
Player Death Message
Nikki/Taro/Manny has been double railed by a Beta-Class Klepton Gladiator (Improved Plasma Bolt)
Nikki/Taro/Manny has been tangled and torn up by a Beta-Class Klepton Gladiator (Claw Arm Bash)

Klepton Tank
Description: These robotic beasts can withstand a massive amount of Nerf foam. Heavy blasters are recommended to deal with them, if heavy blasters are not available, avoid and evade its attacks.
Health: 750
Attack 1: Light Blaster
Damage: 30x3 (90)
Attack 2: Plasma Machinegun
Damage: 20
Attack 3: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been laser blasted by a Klepton Tank (Light Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Tank (Plasma Machinegun)
Nikki/Taro/Manny has been blown to ash by Klepton Tank's Rocket Salvo (Rocket Salvo)

Beta-Class Klepton Tank
Description: A special breed of Klepton Tank which is outfitted with upgraded weapons and armor than the normal counterpart. Just like it's downgraded counterpart, avoid and evade it's attacks, and heavy blasters are recommended.
Health: 850
Attack 1: Improved Blaster
Damage: 35x3 (105)
Attack 2: Twin Plasma Machinegun
Damage: 40
Attack 3: Rocket Salvo
Damage: 75x3 (225)
Player Death Message
Nikki/Taro/Manny has been toasted by a Beta-Class Klepton Tank (Improved Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Beta-Class Klepton Tank (Twin Plasma Machinegun )
Nikki/Taro/Manny has been blown to ash by a Beta-Class Klepton Tank's Rocket Salvo (Rocket Salvo)


Klepton Tank Commander
Description: A special class of Klepton Tank designed to secure key areas from human infiltrators such as Nikki Tache Taro Wada and Manny Silva.
Health: 1,000
Attack 1: Light Blaster
Damage: 30x3 (90)
Attack 2: Plasma Machinegun
Damage: 20
Attack 3: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been laser blasted by a Klepton Tank Commander (Light Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Tank Commander (Plasma Machinegun )
Nikki/Taro/Manny has been blown to ash by Klepton Tank Commander's Rocket Salvo (Rocket Salvo)

Beta-Class Klepton Tank Commander
Description: These Klepton Tank Commanders has improved armor and weapons designed with one function: to secure the Klepton Palace from human infiltrators.
Health: 1,250
Attack 1: Improved Blaster
Damage: 40x3 (120)
Attack 2: Twin Plasma Machinegun
Damage: 40
Attack 3: Rocket Salvo
Damage: 80x3 (240)
Player Death Message
Nikki/Taro/Manny has been toasted by a Beta Class Klepton Tank Commander (Improved Blaster)
Nikki/Taro/Manny has been pumped full of plasma by a Beta-Class Klepton Tank Commander (Twin Plasma Machinegun)
Nikki/Taro/Manny has been blown up into space by a Beta-Class Klepton Tank Commander (Rocket Salvo)

Klepton Super Tank
Description: The rare but powerful Klepton Super Tank are masters of the battlefield, it is recommended that you avoid and evade its attacks and use heavy blasters.
Health: 1500
Attack 1: Plasma Chaingun
Damage: 30
Attack 2: Rocket Salvo
Damage: 60x3 (180)
Player Death Message
Nikki/Taro/Manny has been pumped full of plasma by a Klepton Super Tank (Plasma Chaingun)
Nikki/Taro/Manny has been down to another part of the planet by a Klepton Super Tank (Rocket Salvo)

Klepton Hornet
Description: A flying robotic beast that is well-armed to take down any human infiltrator.
Health: 2000
Attack 1: Twin Plasma Chainguns
Damage: 20
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 15
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Hornet (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Hornet (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Hornet (Twin Blasters)

Klepton Guardian
Description: The Klepton Guardian is a robot beast to be reckoned with, it has upgraded armor and weapon set.
Health: 2500
Attack 1: Twin Plasma Chainguns
Damage: 25
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 20
Player Death Message
Nikki/Taro/Manny has been plasma toasted by a Klepton Hornet (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Hornet (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Hornet (Twin Blasters)

Klepton Ultra Tank
Description: The Queen Klepton's tank that is packed to the brim with weapons.
Health: 3000
Attack 1: Twin Plasma Toaster Blasters
Damage: 30x
Attack 2: Quad RF Missles
Damage: 50x4 (200)
Attack 3: Twin Launchers
Damage: 25
Player Death Message
Nikki/Taro/Manny has been plasma toasted by a Klepton Ultra Tank (Twin Plasma Toaster Blasters)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Ultra Tank (Quad RF Missles)
Nikki/Taro/Manny has been blasted by a Klepton Ultra Tank (Twin Blasters)

Klepton Queen
Description: The evil Klepton Queen had been repaired and makes Eclipsa Butterfly look like Gamora
Health: 3000
Attack 1: Electric Staff Blast
Damage: 50
Attack 2: Lighting Beam
Damage: 25
Attack 3: Staff Swipe
Damage: 20
Player Death Message
Nikki/Taro/Manny has been zapped by the evil Klepton Queen's Electric Staff (Electric Staff)
Nikki/Taro/Manny has seen the pretty lights of the evil Klepton Queen's Electric Staff (Electric Staff)
Nikki/Taro/Manny has ridden the evil Queen's lighting (Lighting Beam)
Nikki/Taro/Manny has invoked the wrath of the evil Queen (Lighting Beam)
Nikki/Taro/Manny has been Electric Staff-murdered by the evil Klepton Queen (Staff Swipe)

Klepton Jorg
Description: The King's Exo, reverse engineered form Rajada Inc.'s deepest corporate secrets which include powerful energy armor
Health: 6000 (energy armor) 6000 (base health)
Attack 1: Twin Plasma Chainguns
Damage: 30
Attack 2: Quad Rockets
Damage: 50x4 (200)
Attack 3: Twin Blasters
Damage: 25
Attack 4: Accublast Chaingun
Damage: 150x6
Player Death Message
Nikki/Taro/Manny has been plasma chaingunned by a Klepton Jorg (Twin Plasma Chainguns)
Nikki/Taro/Manny has been blown to another part of the planet by a Klepton Jorg (Quad Rockets)
Nikki/Taro/Manny has been blasted by a Klepton Jorg (Twin Blasters)
Nikki/Taro/Manny was disintegrated by the Klepton Jorg's Accublast Chaingun (Accublast Chaingun)

Klepton King
Description: The emperor of all Kleptons, the disabling this Klepton would send all the other in turmoil.
Health: 6000 (energy armor) 6000 (base health)
Attack 1: Electric Staff
Damage: 50
Attack 2: Lighting Beam
Damage: 25
Attack 3: Twin Blasters
Damage: 25
Player Death Message
Nikki/Taro/Manny has been zapped by the evil Klepton King (Electric Staff)
Nikki/Taro/Manny has ridden the evil King's lighting (Lighting Beam)
Nikki/Taro/Manny has been blasted by the evil Klepton King (Twin Blasters)
Last edit: 5 years 2 weeks ago by nimmoisa000.

Please Log in or Create an account to join the conversation.

More
6 years 8 months ago #605 by nimmoisa000
Heren another idea for the proposed project

An AI mechanic called "monster infighting" where two or more enemy monsters would fight each other instead of the player if one hits another in friendly fire.

Please Log in or Create an account to join the conversation.

Moderators: 8Bit_Architect
Powered by Kunena Forum