Discussing ideas for a Nerf Arena Blast single player campaign

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6 years 10 months ago - 6 years 9 months ago #569 by nimmoisa000
For the proposal idea for the campaign, yes. But I can also work in all the oringal Nerf blasters as well.
Last edit: 6 years 9 months ago by nimmoisa000.

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6 years 10 months ago #570 by Rajada
Well feel free to share. I'm still interested in your idea.

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6 years 10 months ago - 5 years 2 weeks ago #571 by nimmoisa000
The Blasters
Manny Sliva, Nikki Tache, and Taro Wada are going to need more than Nerf liquid foam ball blasters that to take down the Kelptons on their home-world, luckily Mr. Fish has got them covered with some new blasters that'll help them on their journey.

The blasters are all fictional, so no real Nerf blasters are listed here (though there will be two real N-Force products that will be featured).

Stonewall Sword
(Game) Description: A Nerf version of the d'k tahg dagger from Star Trek, the hardened foam can slice through Kleptons metal like a hot knife through butter, it can also retain some of its damage against non-Kleptons as well, they can be thrown as well for double damage
Note: Manny Sliva, Nikki Tache, and Taro Wada all start with this nerf weapon, and carries x amount depending on the difficulty; 10 on Nerf Junior, 5 on Amateur Pro, 3 on Super Nerf Pro and 1 on Mega Nerf
Note: on Kleptons, it deals a ton of damage, on non-Kleptons, it deals half its damage.
Damage: 100 on Kleptons, 50 on non-Kleptons 200 on Kleptons when thrown and 100 when thrown on non Kleptons


Liquid Foam Blaster
Description: You're Nerf blaster; created by Mr. Fish to combat the Kleptons on Earth the first time they came, now it's you're fall-back Nerf blaster in case you run out of ammo for all your other blasters
Note: Manny Sliva, Nikki Tache, and Taro Wada all start off with this blaster
Trivia: This is the only returning blaster from Nerf Jr. Foam Blaster Attack of the Kleptons.
Game Description: Created by Mr. Fish for the Nerf Jr. team, this used to be the only tool against the Kleptons until Mr. Fish has recently discovered an arsenal to combat the Klepton menace, holds 15 shots, an upgrade from the previous version.
Primary Fire: Fires a liquid foam ball
Damage: 15
Accuracy: 100% (will always stay on crosshair)
Fire Rate: 25 liquid foam balls a minute
Ammo Consumption: 1 liquid foam ball
Secondary Fire: Fires a three-round burst of liquid foam balls.
Damage: 45 (15 per liquid foam ball)
Accuracy: 100%
Fire Rate: 2.5-second pause between bursts
Ammo Consumption: 3 liquid foam balls
Note: The three-round burst feature is a reference to Robocop.

Scattershot SG-1
Description: The token "shotgun" blaster this is the first blaster you pick up and a step up from the Liquid Foam Blaster
Game Description: From the Nerf labs of the former B.O.B, Mr. Fish had gained access to schematics to secret Nerf blasters that were once hidden, by digging in B.O.B's memory.
Primary Fire: Fires a tight and narrow cone blast of 12 Scatter Pellets
Damage: 5 per pellet (60 if all pellets connect)
Accuracy: 90% (up to long-range but too inaccurate for across the map sniping)
Fire Rate: pump-action 80 in a minute
Ammo Consumption: 1 Scatter Shell
Secondary Fire: Fires a double cone blast of 24 Scatter Pellets in a less narrow but accurate cone blast, at the cost of two times the normal ammo consumption. (Works like the shotgun alt fire in Half-Life)
Damage: 5 per pellet (120 damage if all Scatter Pellets connect)
Accuracy: 85% (good for medium to long-range combat)
Fire Rate: 40 double blasts a minute
Ammo Consumption: 2 Scatter Shells

Super Scattershot SG-2
Description: The token "super shotgun" blaster it is an upgraded version of the Scattershot SG-1, the Scattershot SG-2 is a reverse (pump out back in) pump action Nerf super shotgun.
Game Description: Designed and later scrapped by top-secret South African Nerf designers who worked for the former B.O.B, Mr. Fish took his time to iron out all the bugs and make it a valuable tool in the fight against the Kleptons.
Primary Fire: Fires 36 Scatter Pellets in a tight but wide cone
Damage: 8 per pellet (288 if all Pellets connected)
Accuracy: 75% (Good for medium-range engagements)
Fire Rate: 40 double blasts a minute
Ammo Consumption: 2 Scatter Shells
Secondary Fire: All 36 Scatter Pellets explodes when hitting an object or enemy at the cost of double the ammo consumption.
Damage: 10 (direct impact; 360 if all exploding pellets connect) 9-4 (splash damage)
Accuracy: 80%
Fire Rate: 20 explosive double blasts
Ammo Consumption: 4 Scatter Shells
Trivia: The Super Scattershot SG-2's appearance will resemble the real-life South African NeoSteed 2000

Spartan CS-50
Description: The token "machinegun" blaster is the Spartan NCS-12's full auto counterpart fires darts in full auto at 6 darts per second to counteract muzzle climb and to save darts it also comes with an underslung Echidna Shock/SX Grenade Launcher to compensate for its lack of a scope
Game Description: This '09 prototype blaster had the potential to be a real deal, firing in full auto at six darts per minute to counteract muzzle climb as well as easing up an ammo consumption but the underslung Echidna Shock/SX Grenade launcher was according to Jackal before he got abducted by the Kleptons with B.O.B "It's too advanced for '09, back then, and is still too advanced to take out of the labs, let alone taking it into an alien planet." but Mr. Fish said to Jackle is: "Nothing is too advanced to fight the Kleptons, Jackle."
Primary Fire: Fires Clip System Nerf Darts rapidly with pinpoint accuracy.
Damage: 8
Accuracy: 100%
Fire Rate: 6 darts per second
Ammo Consumption:
Secondary Fire: Fires an Echidna Shock/SX Grenade with perfect accuracy and very low arc and detonates on impact or hold the alt-fire key to let the grenade bounce off surfaces it detonates when the alt-fire key is let go
Damage: 120 (direct impact), 101-119 (splash damage)
Accuracy: Depends on the player's skill
Fire Rate: 1.6 Echidna Shock/SX Grenades a second
Ammo Consumption: 1 Echidna Shock/SX Grenade

Semperfire RF-200
Description: The token "chaingun" blaster, it can spit out dozens of darts in mear seconds, but requires an insane amount of darts to keep it going.
Game Description: Semperfire; unloading 20 darts per second it'll make any Klepton standing at the business end into scrap parts, however, you don't have to be a Doc the Dwarf-level math genius to find out how many darts it's going to need, it needs an insane amount of Magnum Darts especially with its alt-fire mode which doubles the fire rate at four-fifths of its accuracy.
Primary Fire: Fires Nerf Darts at a fast pace but with pinpoint accuracy
Damage: 16
Accuracy: 100%
Fire Rate: 20 darts per second
Ammo Consumption: 1 Magnum Dart
Secondary Fire: Fires Magnum Darts at double fire rate for half the accuracy
Damage: 16
Accuracy: 80%
Fire Rate: 40 darts per second
Ammo Consumption: 1 Magnum Dart

Klaw Hatchet
(Game) Description: Inspired from the Ding' pah from Star Trek the Klaw Hatchet can be swung like a hatchet or its alt-fire can detach the hatchet head and flies for fifteen seconds (or recall early with the primary fire) and embed itself on a target click alt-fire again will blow up the hatchet head in a foam explosion
Primary Damage: 360 on Kleptons 80 on non-Kleptons
Secondary damage: 40 damage per second on Kleptons 10 damage per second on non Kleptons, 400-100 damage explosion on Kleptons and 100-10 damage explosion on non Kleptons
Secret note: the Klaw Hatchet's alt-fire can also lockdown opponents as well
Echidna Shock/SX Grenade
Description: The token "handheld grenade" blaster the Echidna Shock/SX Grenade when thrown is tricky to master but comes with great rewards.
Game Description: Though they are ammo for the Hammerhead, Mr. Fish's innovation means that they can be primed in one of two ways. One is to activate the fuse, cook it to four beeps and it will detonate on impact, for safety reasons, secondary works like a satchel charge throw it and detonate it. Basic Safty Tip; Don't blow yourself up with it.
Primary Fire: Throws a timed Echidna Shock/SX Grenade or on impact should the player cook it to four beeps.
Damage: 150 direct hit, 25-125 splash damage
Accuracy: It depends on the player's skill level.
Fire Rate: It depends on how long the player cooks it for.
Ammo Consumption: 1 Echidna Shock/SX Grenade.
Secondary Fire: Throws an Echidna Shock/SX Grenade that is remotely detonated hold down secondary fire to detonate all thrown Echidna Shock/SX Grenades or click to throw another one
Damage: 200 (center blast), 50-199 (splash damage)
Accuracy: It depends on the player's skill level.
Fire Rate: It depends on how long the player cooks it for.
Ammo Consumption:1 Echidna Shock/SX Grenade.

Bullsharc GL-1
Description: The token "grenade launcher" blaster, Can be used to deliver heavy firepower around corners or hard to reach areas it uses the powerful Echidna Shock Grenade.
Game Description: "Bullsharc; a force to be reckoned with This Nerf Grenade Launcher will blow apart Klepton unlucky enough to get caught in its splash radius will noting but scrap, using Echidna Shock/SX Grenades in grenade mode of fire."
Primary Fire: Fires an Echidna Shock/SX Grenade that bounces off walls and objects but detonates when it hits an enemy also detonates after a six-second fuse (like a grenade launcher)
Damage: 150 direct hit, 75-125 splash damage.
Accuracy: It depends on the player's skill level.
Fire Rate: 0.8 Echidna Shock Grenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.
Secondary Fire: Fiers an Echidna Shock Grenade that breaks up into a cluster of five Nerf bomblets dealing equal damage
Damage: 150 direct hit 75-125 splash damage for both the main projectile and its bomblets
Accuracy: Depends on the player skill level
Fire Rate: 0.8 Echidna Shock/SX Grenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.
Tip: Do not use this at close range as it's grenades can also damage the player as well.

Hammerhead RL-1
Description: The token "rocket launcher" blaster. It can be used to deliver heavy firepower at any range, it uses the powerful Echidna Shock Grenade.
Game Description: "Hammerhead; a force to be reckoned with on the ground, in the water, and up in the sky." This Nerf Rocket launcher can and will blow apart any Klepton unlucky enough to get caught in its splash radius will noting but scrap, like it's grenade launching counterpart it uses the Echidna Shock Grenades in rocket mode of fire."
Primary Fire: Fires an Echidna Shock Grenade that propels itself and detonates on impact
Damage: 200 direct hit 100-200 splash damage.
Accuracy: It depends on the player's skill level.
Fire Rate: 0.8 Echidna Shock Grenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.
Secondary Fire: Fires five mini Echidna Shock Grenades in a spread
Damage: 200 direct hit 100-200 splash damage for all projects.
Accuracy: Depends on the player skill level
Fire Rate: 0.8 Echidna Shock/SX Grenade a second
Ammo Consumption:1 Echidna Shock/SX Grenade.
Tip: Do not use this at close range as the rockets can also damage the player as well.

Liquid Foam Ball Hyperblaster
Description: The token "hyper blaster/shotgun" blaster, it uses the same ammo as it's little counterpart but it uses 50-ball mags, plus its bullpup
Game Description: Liquid Foam Ball Hyperblaster, think of the Liquid Foam Ball Blaster if it got the Spartan treatment it can fire Nerf balls just as fast and its alt-fire can shoot ten Nerf balls in a shotgun cone.
Primary Fire: Fires liquid foam balls at a very high rate of fire (just like the Q2 Hyperblaster)
Damage:30 damage
Accuracy:100%
Fire Rate: 750 RPM
Ammo Consumption: 1 Liquid Foam Ball
Secondary Fire: Fires 10 liquid foam balls in a narrow spread (just like the Nerf Wildfire alt-fire)
Damage: 30 damage per Liquid Foam Ball (300 if all liquid foam balls connect)
Accuracy: 75%
Fire Rate: 100 bursts a minute
Ammo Consumption: 10 Liquid Foam Balls

Liquid Foam Ripper
Description: The token "Ion Ripper" blaster it is a powerful, fully automatic foam blade launcher it is considered to be a "top-secret" version of the Liquid Foam Ball Hyperblaster
Game Description: "TOP SECRET NERF BLASTER": The Liquid Foam Ripper is capable of firing liquid foam blades that can cut Kleptions up like gagh.
Primary Fire: Fires a liquid foam blade that can cut through Kleptions
Damage: 50
Fire Rate: Automatic
Accuracy: 100%
Ammo Consumption: 2 Liquid Foam Balls
Secondary Fire: Fires five liquid foam blades in a spread
Damage: 250 (50 per)
Fire Rate: Pump action
Accuracy: five projectile are fired in a narrow come.
Ammo Consumption: 10 Liquid Foam Balls

Hyperstrike RG-10
Description: The token "railgun" blaster, Is a very powerful Nerf blaster. Uses rubber-tipped Nerf rockets that can punch through Klepton robots.
Game Description: Mr. Fish instead made some heavy modifications to the Hyperstrike going as far as to outfit Rubber Tipped Nerf rockets making it the first railgun blaster, though not tested on humans...yet, against Kleptons, it blows them into parts and will render them almost nothing but a scrap robot body
Primary Fire: Fires a Nerf Rubber Tipped Rocket at an ultra-high velocity, with a corkscrew trail.
Damage: 150
Accuracy: 100%
Fire Rate: 1 round every 1.8 second
Ammo Consumption: 1 Rubber Tipped Rocket
Secondary Fire: Blaster zoom and fires three rockets in a tight cluster. (similar to Fortnite STW's Hydra)
Damage: 150 per Rubber Tipped Rocket (450 total if all Rubber Tipped Rockets connect
Accuracy: 100%
Fire Rate: 1 round every 1.8 second
Ammo Consumption: 3 Rubber Tipped Rockets

Phalanx PX-2
Description: The token "Phalanx Particle Cannon" blaster it is a powerful, pump-action dart slug launcher it is considered to be a "top-secret" version of the Hyperstrike RG-10
Game Description:
Primary Fire: Fires three quantum accelerated Magno Slug Darts in a very narrow cone
Damage: 150 (75 per)
Fire Rate: Pump action
Accuracy: Spread shot three in a 2-degree cone
Ammo Consumption: 1 Magno Slug Dart
Secondary Fire: Fires six quantum accelerated Magno Slug Darts in a narrow cone
Damage: 450 (75 per)
Fire Rate: Pump action
Accuracy: Spread shot six in a 6-degree cone
Ammo Consumption: 2 Magno Slug Darts

Whomper 10K
Description: The token "BFG" blaster, this is probably the most devastating blaster Mr. Fish has created for the Nerf Jr. team, however, it's great power comes from Klepto-X cells which are the Klepton's main power source for their ships and homeworld
Game Description: The most devastating blaster Mr.Fish has created for the Nerf Jr. team. Drawn from the mysterious but powerful crystal called "Klepto-X", it has two modes, one fire out energy bolts that deal a lot of damage in a big radius, it's alt mode fires a sphere of energy, and it's combo move functions like a particle cannon
Primary Fire: Fires bolts of energy in rapid succession, very effective against a massive wave of high tier enemies.
Damage: 100 (direct impact) 1-100 (splash damage)
Accuracy:100%
Fire Rate: 5 bolts a second (300 in a minute)
Ammo Consumption: 5 Klepto-X Cells
Secondary Fire: Fires a large sphere of energy that devastates all but the highest tier of enemies and bosses.
Damage:200 (direct impact) 1-200 (splash damage) 100 (effect) 15 (ball beam)
Accuracy: 100%
Fire Rate: 25 RPM
Ammo Consumption: 50 Klepto-X Cells
Combo move
Damage: 250-500 (splash damage)

Foam Bat'leth
(Game) Description: Another Klingon inspired foam weapon this one uses a hardened foam blade that is safe to the touch for humans, but to Kleptons it's like the real Bat’leth and like the Stonewall Sword can be thrown
Damage 400 on Kleptons and 100 on non-Kleptond 800 when thrown at Kleptons and 200 when thrown as non Kleptons

What are you're thoughts on the blasters that would be in the game?

If you want, I can also give a rundown of the power-ups that the player can use.
Last edit: 5 years 2 weeks ago by nimmoisa000.

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6 years 10 months ago #572 by Rajada
It's always good to get your ideas down somewhere. At least that way you won't forget them.

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6 years 10 months ago - 6 years 10 months ago #573 by nimmoisa000
Thanks for the advice.

I've been thinking how the Kleptons would go down when they've taken sufficient damage first they get "shut down" and fall over, shoot them some more and they would be explode into parts and gears "robo gibbed"

But still, you want to here my ideas for power ups asides from the blasters. Also I never gotten you're thoghts on the blasters.
Last edit: 6 years 10 months ago by nimmoisa000.

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6 years 10 months ago #574 by Rajada
I think they sound like a decent assortment, but let me share some advice. Having made a lot of mods before I can say from experience that planning "big picture" things is great, while smaller details (the specifics or weapons and such) often end up evolving during the creative process. If you go ahead with this mod idea, you'll probably find that when making these items, there are some things that "feel" better that are different from what you planned. That said, I think most of these are very possible to make (with some small adjustments). Maybe the only one you'd have trouble with is the grenade. Unless of course you can deal with having it be a "handless" static model in first person (IE there are no throwing animations in NAB as of yet).

Go ahead and put down any other ideas you have for any pickups or whatever, and I'll let you know where you might or might not have troubles implementing them.

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