- Posts: 349
Nerf 300 beta Patch Notes Thread
5 years 9 months ago #638
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Mass resource update to eliminate missing texture property warnings.
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4 years 4 months ago #645
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Renderer updated.
- Changed GameInfo to use functions that can be changed by subclasses for sending time remaining messages and time limit expiration functionality.
- Cleaned up all health pickup code.
- Fixed a bug in the Water World mutator.
- Fixed a bunch of broken translucency settings on default procedural textures.
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2 years 10 months ago #647
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Backend NerfEd engine changes.
- Added cluster audio subengine.
- Some Intel graphics fixes.
- Rambo command now fills up the ammo bar when used.
- Separated default bot information into classes for easier use of custom AI in custom gamemodes.
- Fixed tutorial Ted being referred to as "Player" by the UI.
- Gave CloudZoneEmulator a distinct icon for editor.
- Added Hard Mode mutator that prevents human players from picking up any guns or items.
- Added Pacifist mutator that prevents human players from picking up any guns or items and additionally disarms them.
- Added Hardcore mutator that ends the game if any human player is knocked out once.
- Updated mutator challenges.
- Updated AI to not use Ballzooka goo on targets that have already been stuck in goo.
- Fixed stuck in goo animations not looping properly.
- Added beta Invisibility pickup.
- Fixed some broken movers in tutorial areas in SH-Tut and AR-Tut.
- Fixed a bug in the mutator challenges window that caused an extra blank page to load when skipping to the end of the page queue.
- Various map fixes.
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2 years 10 months ago #648
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a few edge cases within the Nerf Arena mutator with single ball pickups not being replaced properly.
- Added animation support to decorations. Decorations will now by default loop their AnimSequence at their AnimRate if their AnimSequence is valid.
- Lessons now have a separate timer for repeating the lesson or reminding the player.
- AR-Tut changes:
- A warming up Ted now waits in the BallBlast area.
- Added decorative lift controls to make the lifts more obvious.
- The purple ball in the swimming tutorial is no longer unlit and is rendered at the intended scale.
- Removed unhelpful "try again" reminder message from one of the tutorials and made it repeat the lesson instead.
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2 years 4 months ago #659
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- BotBait can now additionally instruct AI to shoot triggers or decorations and do so based on the state of a linked mover.
- Added missing mutator icons for Hardcore and Hardmode mutators.
- Bot AI is now far less suicidal with the Whomper, preferring it in medium to long range combat only.
- Fix for some objects using old light properties resulting in them not giving off light.
- Improved AI rating of weapons while being underwater.
- Fixed more graphical issues with logos.
- Updated and added several new editor class icons for better readability.
- Updated Splat mutator for better detection of death state. Death via fall damage no longer imparts directional velocity to the splat.
- Updated Splat mutator to use splats that do not impact player movement.
- Fixed some bugs in explosive ammo mutator classes causing some ammos to not respawn after exploding.
- Added additional mover target skins.
- Gamemodes in the maplist, server, and botmatch menus are now sorted by name.
- Adjusted the naming conventions of bonus maps from hard-coded roman numerals 1 through 10 to supporting the numbers used in the map filename prefix. For example: PMX24-Luna becomes "Luna Bonus 24".
- Maplist menu no longer unnecessarily saves configuration during each step of a maplist clear operation.
- Fixed a long-standing bug that would crash NAB when clearing a maplist or mutator list with 32 or more items.
- Botmatch map preview text box now shows the friendly name instead of the file name.
- Map friendly name is now pulled from the map file itself, or failing that, falls back on the default filename conventions.
- Fixed fast weapon switch and auto weapon switch buttons not working at all.
- Updated dependencies.
- AR-Tut changes:
- Fix for bad masking on some surfaces.
- All maps changes:
- Fixed bad references causing missing logo and fire textures.
- Added friendly map names to all vanilla maps.
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1 year 6 months ago - 1 year 6 months ago #721
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Bots now ignore cheat-flying and ghosting players.
- Bots fear players in godmode.
- Updated counter class for more utility involving resets and infinite use.
- Players in godmode no longer stick to goo.
- Hyperstrike crosshair can now be modified in class properties and works without major code changes.
- Whomper dot no longer collides with Whomper projectiles fired from the same Whomper.
- Tweaked Ballzooka ball color.
- Fixed numerous oversights when loading gamemode properties for custom games.
- Added levelinfo debugging to debug mutator.
- Fixed a typo where the Ballzooka single ball pickups had a max ammo of 30 instead of the updated 60.
- Fixed some oversights where explosion visual effects were not owned by the player that spawned them.
- Rockets now only produce bubbles in water when moving with sufficient velocity.
- Fixed Triplestrike and Whomper player view offset values.
- Added megahealth versions of Suitpower and Suitpower Plus pickups.
- Fixed some math errors that caused the pitch shifting code of health pickup sounds to sometimes not pitch shift correctly.
- Buffed the strength of wall-jumping.
- Rewrote messy behindview saving code.
- Re-implemented UT-style player pregame state for use with future gamemodes.
- The ViewSelf function can now optionally be quiet (no messages displayed).
- Weapon zoom is now cleared when changing perspective to another viewpoint.
- Ending weapon zoom can now be detected and acted upon in weapon code.
- Fixed a visual artifact on the Hyperstrike crosshair.
- Infinite Megajumps and Megaspeeds no longer tint your screen while in use.
- Added singular dart and rocket ammos for future use.
- Added armor protection zone code for future use.
- Players can no longer be telefragged by flying players, teammates, or if they are invincible.
- Added a special kill message for when a player tries to exist in the same spot as another player (usually caused by a telefrag).
- Removed O'Malley monogram from Wes' uniform.
- Added smaller value point skins for point events (100, 50, 25, 10).
- Added a unique icon for Ambushpoints, AlarmPoints, FearSpots, and TriggeredDeaths.
- Improved icon for PathNodes.
- Rebalanced Hyperstrike to do less damage when not scoped.
- Hyperstrike scope now has a minimum zoom level of 4x.
- Fixed a bug where the Whomper alt-fire shots would lose track of the guiding dot if another alt-fire shot was fired while it was still flying.
- Deferred headshot detection to pawns such that one can determine head position on a case by case basis.
- Fixed HUD using hard-coded texture sizes for crosshair centering instead of dynamically detected sizes.
- Improved the slash glyph in the score font.
- Fixed an oversight in health pickup code that could cause players to enter bad states when the health pickup has a negative healing value.
- Made BallBlast balls more desirable to bots when they don't already have that ball in their inventory.
- Fixed a bug with teleportation code that could be exploited to allow players to hover mid-air.
- Fixed a bug that caused more disk access than needed when loading map info in botmatch and server setup menus.
- Added the Unidirectional mover. It is the same as a normal mover but interpolates directly back to keyframe 0 when done moving instead of going backwards through the other keyframes.
- Added support for https links to menus (previously only http links were detected correctly).
- Fixed mover and point targets having bad physics states that disallowed them from being attached to movers and other physics objects.
- Improved botbait to perform a line of sight check before attempting to fire at a target.
- Added the optional ability for spawned actors to take on the full rotational values of a spawnpoint that created it.
- Fixed botmatch setup menu not loading map descriptions in certain corner cases.
- Added general purpose debug modes to actors for future use.
- Added the beta version (no mesh) of the Hyper Helmet, an armor capable of absorbing one Hyperstrike headshot.
Last edit: 1 year 6 months ago by Rajada.
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