Nerf 300 beta Patch Notes Thread

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6 years 11 months ago #544 by Rajada
  • Now using hardware calculated lighting by default.
  • Moved remaining resources out of code packages. This is a large update, but should prevent large updates in the future.
  • Fixed an issue 3D to 2D coordinate transformations used in Sidewinder not using the correct rotation variables.
  • Fixed guided Sidewinder disc HUD elements fading out with kill messages.
  • Removed some more unneeded dynamic loading code.
  • Added a replacement server commandlet.
  • Fixed ending cutscene still playing if you cheat to beat all the arenas.

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6 years 11 months ago #545 by Rajada
  • Fixed an overlap between challenge titles and mutator icons.
  • Fixed a variable sharing the same name in code that could cause some issues.
  • Fixed some issues detecting where to travel after a match ends.
  • Loading overlay is now a less blinding color effect.

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6 years 11 months ago #546 by Rajada
  • OpenGL updates.
  • Fixed window expansion dots displaying garbage characters after them.
  • Dependency updates.

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6 years 11 months ago #550 by Rajada
  • Fixed OpenGL brightness issues in NerfEd.
  • Fixed cheats not properly disabling matriculation (end game cutscene).
  • Removed a couple more instances of unneeded dynamic loading code.

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6 years 11 months ago #551 by Rajada
  • Total re-organization of texture pack groups.
  • Removed most duplicated textures.
  • Fixed all bad texture references in all maps.
  • Added cheat logging.
  • TriggeredDeath actors now ignore cheat flying players.
  • Fixed an issue with map and mutator lists where two items could be selected after clearing the list.

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6 years 11 months ago #554 by Rajada
  • Corrected the scale and rotation of the Sidewinder disc model import code so that it is no longer stretched and tilted.
  • Updated the Hyperstrike scope graphics (might not be final).

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