Nerf 300 beta Patch Notes Thread

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6 years 6 months ago #526 by Rajada
  • Inserted a sanity check for Racebots so they'll no longer attempt to access racepoints that don't exist.
  • Fixed another accessed none in server mutator menu.
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6 years 6 months ago #527 by Rajada
  • Rendering code cleanup.
  • Weapons / projectiles now detect when they hit sky zone surfaces, eliminating the need for most cloudzones.
  • Fixed HUD mode resetting based on gamemode. HUD mode is now properly loaded from your user.ini.
  • Fixed some weapons with missing owner code, making their projectiles not owned by the person who shot them.
  • Bursts from the Scattershot now have some random rotation applied.
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6 years 6 months ago #528 by Rajada
  • Color picker no longer clears alpha setting.
  • Adjusted light building in editor for new window source.
  • Fixed close free cameras closing all cameras in editor.
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6 years 6 months ago - 6 years 6 months ago #529 by Rajada
  • Moved most meshes and textures out of NerfI and NerfWeapon and into NerfRes for better resource management.
  • Fixed Triplestrike firing 4 rockets per clip.
  • Fixed difficulty being augmented once per bot in Champion arena instead of once.
  • Fixed some unreliable bouncing physics code in balls.
  • Menu no longer pops up when you boot the game unless you need to create a new character.
  • Fixed amateur opening sound sometimes playing in inappropriate ready rooms.
  • Fixed the game traveling between levels when you first start the game.
  • Disabled quicksaving and quickloading in plazas.
Last edit: 6 years 6 months ago by Rajada.
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6 years 6 months ago #530 by Rajada
  • Fixed mutator icons not working.
  • Added missing mutator icon for Air Controller.
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6 years 6 months ago - 6 years 6 months ago #531 by Rajada
  • Fixed broken crosshair rendering.
  • Most up to date OpenGl fixes added.
Last edit: 6 years 6 months ago by Rajada.
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