Nerf 300 beta Patch Notes Thread

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6 years 7 months ago #501 by Rajada
  • Nerf Cannon no longer switches away if you have a remote ball out but no ammo remaining. It will switch away as soon as the remote ball is destroyed.
  • Added some more special weapon event detection criteria for guided disc kills, Whomper early detonations, and Nerf Cannon trap detonations.
  • Reduced enforced multiplayer waiting period to 10 seconds.
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6 years 7 months ago #502 by Rajada
  • Fixed a small issue in ThingFactory class.
  • Fixed VacuumZones destroying some ballblast items they shouldn't be destroying.
  • Fixed an issue with time remaining displaying incorrectly when gamespeed is changed.
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6 years 7 months ago #503 by Rajada
  • Fixed sprites being drawn at incorrect sizes when non-default FOV is in use.
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6 years 7 months ago #504 by Rajada
  • Edited certain controls to show values next to their names for clarity.
  • Added mouse smoothing options to Controls - Other tab.
  • Fixed an issue where mouse smoothing did not account for non-default gamespeeds.
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6 years 7 months ago #505 by Rajada
  • Fixed some broken return statements that were preventing connections to the master servers.
  • Added some additional internal texture formats for later use.
  • Updated framerate display in stats to the format [min:avg:max] for the last 64 frames.
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6 years 7 months ago #506 by Rajada
  • Updated AsteroidDeco with a meteoroid generator for use in certain space maps.
  • Some debugging updates to help me determine what weapons and pickups are or are not present in maps.
  • Updated bouncing projectiles to use a variable for bouncyness so they can be configured more easily.
  • AR map updates (mostly pickup revisions).
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