- Posts: 348
Nerf 300 beta Patch Notes Thread
6 years 7 months ago #501
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Nerf Cannon no longer switches away if you have a remote ball out but no ammo remaining. It will switch away as soon as the remote ball is destroyed.
- Added some more special weapon event detection criteria for guided disc kills, Whomper early detonations, and Nerf Cannon trap detonations.
- Reduced enforced multiplayer waiting period to 10 seconds.
The topic has been locked.
6 years 7 months ago #502
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a small issue in ThingFactory class.
- Fixed VacuumZones destroying some ballblast items they shouldn't be destroying.
- Fixed an issue with time remaining displaying incorrectly when gamespeed is changed.
The topic has been locked.
6 years 7 months ago #503
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed sprites being drawn at incorrect sizes when non-default FOV is in use.
The topic has been locked.
6 years 7 months ago #504
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Edited certain controls to show values next to their names for clarity.
- Added mouse smoothing options to Controls - Other tab.
- Fixed an issue where mouse smoothing did not account for non-default gamespeeds.
The topic has been locked.
6 years 7 months ago #505
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some broken return statements that were preventing connections to the master servers.
- Added some additional internal texture formats for later use.
- Updated framerate display in stats to the format [min:avg:max] for the last 64 frames.
The topic has been locked.
6 years 7 months ago #506
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Updated AsteroidDeco with a meteoroid generator for use in certain space maps.
- Some debugging updates to help me determine what weapons and pickups are or are not present in maps.
- Updated bouncing projectiles to use a variable for bouncyness so they can be configured more easily.
- AR map updates (mostly pickup revisions).
The topic has been locked.