Nerf 300 beta Patch Notes Thread

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6 years 7 months ago #508 by Rajada
  • Added ambient Occlusion support (testing phases only).
  • Replaced extra hyphen with a space when naming bonus maps in the maplist menu and map selectors.
  • Fixed some star skybox textures to look a bit less repetitious.
  • Using the fly or ghost cheats clears the variables used to claim environmental kills (since you're no longer bound to physics in this state).
  • Fixed a long-standing accessed none issue in the maplist menu that caused slowdown and saving issues when loading the maplists.
  • Fixed a few issues with the Nerf Cannon where it was alt firing too early or twice at a time.
  • Added some more debugging help to the Debug Mutator.
  • Improved the visibility of the Hyperstrike alternate fire crosshair.
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6 years 7 months ago #509 by Rajada
  • Fixes and updates to Plaza and AR maps.
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6 years 7 months ago #510 by Rajada
  • Added missing decorations file for Amateur maps.
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6 years 7 months ago #511 by Rajada
  • Fixed some lighting issues in a few maps (including non-functioning flares on the Amateur spotlights).
  • Added some spacejunk decorations for use in Orbital maps.
  • Fixed Secret Shot being able to shoot through thin walls.
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6 years 7 months ago #512 by Rajada
  • Fixed a mover in AR-Orbital that wouldn't open due to having the wrong number of keyframes set.
  • Removed a ton of unnecessary dynamic loading code that caused slowdown issues.
  • Re-tooled about menu to be more modular.
  • Fixed scrolling messages on plaza scoreboards sometimes getting cut off too early.
  • Applied some visual fixes to the sequoia torches.
  • A lot of backend renderer changes (mostly for testing)
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6 years 7 months ago #513 by Rajada
  • Fixed a pathing issue that could cause PM-Amateur to lock up the game.
  • Removed a bunch more unneeded dynamic loading code.
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