- Posts: 348
Nerf 300 beta Patch Notes Thread
6 years 7 months ago #508
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added ambient Occlusion support (testing phases only).
- Replaced extra hyphen with a space when naming bonus maps in the maplist menu and map selectors.
- Fixed some star skybox textures to look a bit less repetitious.
- Using the fly or ghost cheats clears the variables used to claim environmental kills (since you're no longer bound to physics in this state).
- Fixed a long-standing accessed none issue in the maplist menu that caused slowdown and saving issues when loading the maplists.
- Fixed a few issues with the Nerf Cannon where it was alt firing too early or twice at a time.
- Added some more debugging help to the Debug Mutator.
- Improved the visibility of the Hyperstrike alternate fire crosshair.
The topic has been locked.
6 years 7 months ago #509
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixes and updates to Plaza and AR maps.
The topic has been locked.
6 years 7 months ago #510
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added missing decorations file for Amateur maps.
The topic has been locked.
6 years 7 months ago #511
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some lighting issues in a few maps (including non-functioning flares on the Amateur spotlights).
- Added some spacejunk decorations for use in Orbital maps.
- Fixed Secret Shot being able to shoot through thin walls.
The topic has been locked.
6 years 7 months ago #512
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a mover in AR-Orbital that wouldn't open due to having the wrong number of keyframes set.
- Removed a ton of unnecessary dynamic loading code that caused slowdown issues.
- Re-tooled about menu to be more modular.
- Fixed scrolling messages on plaza scoreboards sometimes getting cut off too early.
- Applied some visual fixes to the sequoia torches.
- A lot of backend renderer changes (mostly for testing)
The topic has been locked.
6 years 7 months ago #513
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a pathing issue that could cause PM-Amateur to lock up the game.
- Removed a bunch more unneeded dynamic loading code.
The topic has been locked.