- Posts: 348
Nerf 300 beta Patch Notes Thread
6 years 6 months ago #520
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed another BSP issue in PM-Amateur
- Fixed a corrupt sound in the Tribe readyroom.
- Damage sounds are no longer played if the damage is 0 or less (usually due to god mode).
- Added support for voice pitch adjustment. All players now have slight variations in voice pitch based on mesh type.
- Synced death sound effect code between bots and players so both use the same death sounds.
- Darts now get a slight variation on how long they'll stick to a wall before vanishing to prevent clumps of darts from vanishing at once.
- Fixed feign death variables not being reset in player replication when feign deaths end.
- Players in plazas are now invincible, and have greatly increased underwater time.
- Cleaned up the skin slots on weapon meshes so they can determine which hands belong to left and right skin groups.
- Added support for and added some per-player hand skins. Not all players are done yet.
- Fixed the misc controls screen showing that you were on the other controls screen.
- Fixed the mouse smooth and crosshair color sliders overlapping and preventing other controls from working some of the time.
- Fixed crosshair customization not always applying mid-game. Still looking into an issue with plazas doing the same.
The topic has been locked.
6 years 6 months ago #521
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Updated / added description tooltips for the singleplayer / multiplayer toggle button.
- Fixed a typo in the join game button's tooltip.
- Updated all links in blaster priority weapon descriptions.
- Fixed blaster priority weapon model being too large to fit in the window in some cases.
- Fixed blaster priority weapon model being too brightly lit causing color issues.
- Fixed blaster priority weapon description box merging with the tooltip area.
- Fixed an issue in the blaster priority menu where the Scattershot and Nerf Cannon names would gain or lose spacing when clicked.
The topic has been locked.
6 years 6 months ago #522
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Made most of the double doors in PM and SH Amateur faster.
- Fixed menus not loading the multiplayer profile pictures when opening the multiplayer menu.
- Fixed being unable to play as Little Tree or Water Spirit due to spaces in their names causing the game to load non-existent player classes.
The topic has been locked.
6 years 6 months ago - 6 years 6 months ago #523
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added blue noise dithering to smooth gradients on rendered image.
- Fixed clicking on the window during boot causing the game to launch in a broken borderless looking truncated window.
- Added "Rambo" cheat to get infinite ammo for all your current guns.
- Added more per-player hand skins (still a few left to do).
- Fixed Triplestrike not properly tweening to the still state after pumping after an alternate fire shot.
- Adjusted timings so killing spree and special weapon messages now stay on the screen for 5 seconds rather than 3.
- Removed some old UT-based code from player code.
Last edit: 6 years 6 months ago by Rajada.
The topic has been locked.
6 years 6 months ago #524
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a crash related to screenshots.
- Fixed texture compression creating artifacts.
- Fixed issues with fullscreen toggling. Buttons now behave correctly as well as assign the correct fullscreen value on boot.
The topic has been locked.
6 years 6 months ago #525
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Further refinements and fixes to toggling between windowed and fullscreen.
- Fixed an accessed none in the mutator setup windows.
- Added arrow key selection functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Arrow keys allow you to move up and down through these lists one item at a time.
- Added mousewheel scrolling functionality to any windows with scrollbars.
- Added enter key functionaility to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing enter will be functionally identical to clicking or doubleclicking the item.
- Added name-seeking functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing an alpha-numeric key will take you to the first instance of an item starting with that letter or number if it exists.
- Added pageup / page down functionality to lists and comboboxes such as the arena selector and mutator and maplist setup screens. Pressing page up and page down will take you to the top and bottom of said lists respectively.
- Corrected a platform specific menu help tip.
- Maplist and mutator menus now have their first item (if any) selected after they load for the first time.
The topic has been locked.