- Posts: 363
Nerf 300 beta Patch Notes Thread
6 years 11 months ago #558
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Updated new Hyperstrike scope crosshair to look a bit cleaner.
- Fixed some missing textures on movers in AR-Barracuda.
- Fixed missing skybox in PM-Barracuda.
- Fixed messed up lighting in AR-Tut.
- Fixed an incorrect cheat log.
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6 years 11 months ago #559
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed a few more missing textures on movers in AR-Barracuda.
- Fixed Engine textures being compressed at lower quality than intended.
- Added experimental wall-jump feature. Test it out with the Wall Jump mutator. You can wall jump by being close to a wall and pressing jump while falling. You'll get a small upward boost and a larger boost away from the wall.
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6 years 10 months ago - 6 years 10 months ago #563
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added support for double (or multiple) jumps.
- Tweaked wall-jump to be activated when in the air and you press a direction key opposite of a wall you are touching.
Last edit: 6 years 10 months ago by Rajada.
The topic has been locked.
6 years 10 months ago #578
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Added some missing linkage warning logging for LiftCenters, LiftExits, JumpCenters, and JumpExits.
- Added mutator icons for some mutators that lacked them.
- Re-named the Mega Jump arena mutator to "Jump Around" and used "Jump the Gun" for a new mutator.
- Added "Jump the Gun" mutator which allows you to eliminate pre-game warmup time.
- Added "Speedrun" mutator which gives all players an infinite Mega Speed.
- Added "No Fall Damage" mutator which eliminates all falling damage.
- Added a speed trails effect to Mega Speed pickups.
- Debug Mutator now outputs warning messages instead of just log messages.
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6 years 10 months ago #579
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Disabled bot re-balancing in default career and singleplayer games as it caused issues with bot spawning. Custom games can still override this if necessary.
The topic has been locked.
6 years 10 months ago #580
by Rajada
Replied by Rajada on topic Nerf 300 beta Patch Notes Thread
- Fixed some corrupt UI textures in UWindow package.
- Fixed combo box UI elements not closing when another UI button is clicked.
- Fixed some accessed nones in console.
- Removed some unneeded logging.
- Implemented a wider PDA to allow room for more tabs. Additional buttons are currently a work in progress.
- Added a "Retry Event" button to the main PDA for easily restarting single player matches or mutator challenges.
- Fixed ammo's ReceiveLocalizedMessage function referring to itself instead of the item sending the query.
- Enforced a max player range from 1 to 32.
- Added some additional logging for when playerstarts are not found.
- Spectators no longer undergo pain timers from zones with damage per second values.
- Updated WarpZoneInfo code to be more efficient with the values it changes when a player walks between two linked zones.
- WayBeacon class no longer refers to an Unreal specific class.
- Fixed inconsistent shapes, spacing, and masking on the three right-hand PDA buttons.
- Removed web link references to unreal specific help sites and replaced them with links to nerf community site.
- Fixed a default property that identified the GameName as unreal instead of nerf for the purposes of server connections.
- Fixed a reference to .unr file extension instead of .nrf.
- Fixed some strings that contained "Unreal" instead of "Nerf".
- Removed a temporary mover brush from AR-Luna.
- Resized most controls where it was necessary to fit the new wider PDA. Note that some things are still off because I am in the process of adding further items.
The topic has been locked.