Nerf 300 beta Patch Notes Thread

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6 years 11 months ago #558 by Rajada
  • Updated new Hyperstrike scope crosshair to look a bit cleaner.
  • Fixed some missing textures on movers in AR-Barracuda.
  • Fixed missing skybox in PM-Barracuda.
  • Fixed messed up lighting in AR-Tut.
  • Fixed an incorrect cheat log.

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6 years 11 months ago #559 by Rajada
  • Fixed a few more missing textures on movers in AR-Barracuda.
  • Fixed Engine textures being compressed at lower quality than intended.
  • Added experimental wall-jump feature. Test it out with the Wall Jump mutator. You can wall jump by being close to a wall and pressing jump while falling. You'll get a small upward boost and a larger boost away from the wall.

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6 years 10 months ago - 6 years 10 months ago #563 by Rajada
  • Added support for double (or multiple) jumps.
  • Tweaked wall-jump to be activated when in the air and you press a direction key opposite of a wall you are touching.

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Last edit: 6 years 10 months ago by Rajada.
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6 years 10 months ago #578 by Rajada
  • Added some missing linkage warning logging for LiftCenters, LiftExits, JumpCenters, and JumpExits.
  • Added mutator icons for some mutators that lacked them.
  • Re-named the Mega Jump arena mutator to "Jump Around" and used "Jump the Gun" for a new mutator.
  • Added "Jump the Gun" mutator which allows you to eliminate pre-game warmup time.
  • Added "Speedrun" mutator which gives all players an infinite Mega Speed.
  • Added "No Fall Damage" mutator which eliminates all falling damage.
  • Added a speed trails effect to Mega Speed pickups.
  • Debug Mutator now outputs warning messages instead of just log messages.

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6 years 10 months ago #579 by Rajada
  • Disabled bot re-balancing in default career and singleplayer games as it caused issues with bot spawning. Custom games can still override this if necessary.

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6 years 10 months ago #580 by Rajada
  • Fixed some corrupt UI textures in UWindow package.
  • Fixed combo box UI elements not closing when another UI button is clicked.
  • Fixed some accessed nones in console.
  • Removed some unneeded logging.
  • Implemented a wider PDA to allow room for more tabs. Additional buttons are currently a work in progress.
  • Added a "Retry Event" button to the main PDA for easily restarting single player matches or mutator challenges.
  • Fixed ammo's ReceiveLocalizedMessage function referring to itself instead of the item sending the query.
  • Enforced a max player range from 1 to 32.
  • Added some additional logging for when playerstarts are not found.
  • Spectators no longer undergo pain timers from zones with damage per second values.
  • Updated WarpZoneInfo code to be more efficient with the values it changes when a player walks between two linked zones.
  • WayBeacon class no longer refers to an Unreal specific class.
  • Fixed inconsistent shapes, spacing, and masking on the three right-hand PDA buttons.
  • Removed web link references to unreal specific help sites and replaced them with links to nerf community site.
  • Fixed a default property that identified the GameName as unreal instead of nerf for the purposes of server connections.
  • Fixed a reference to .unr file extension instead of .nrf.
  • Fixed some strings that contained "Unreal" instead of "Nerf".
  • Removed a temporary mover brush from AR-Luna.
  • Resized most controls where it was necessary to fit the new wider PDA. Note that some things are still off because I am in the process of adding further items.

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